"Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities."
A study of the use of simulation and gaming technologies to train military personnel and test military strategies.
Military Strategy: The art of arranging and using military forces in a way that will make it more likely to achieve one's goals.
Military Tactics: The science of winning battles and engagements.
Military History: The study of warfare and armed conflict across time and cultures.
Military Technology: The study of the tools and inventions that enable military operations.
Military Operations: The planning and execution of military action in the field.
Military Intelligence: The collection and analysis of information to provide decision-makers with critical knowledge.
Military Communications: The processes that enable effective and secure communication in military operations.
Military Logistics: The planning and execution of the movement and supply of troops and materials.
Military Organization: The structure and hierarchy of military units and personnel.
Military Leadership: The ability to inspire and guide troops to accomplish missions and achieve objectives.
Military Ethics: The moral principles that guide military conduct and decision-making.
Military Culture: The values, beliefs, and behaviors of military organizations and personnel.
Game Design: The process of creating a set of rules and mechanics for a game.
Game Development: The process of creating a game, including coding, art, sound, and testing.
Game Mechanics: The rules and systems that govern the gameplay of a game.
Gameplay: The interactive and immersive experience of playing a game.
Game Narrative: The story and setting of a game.
User Interface: The graphical interface through which the player interacts with the game.
Networking: The process of connecting players over a network to play together in real-time.
Artificial Intelligence: The programming of non-player characters and automated systems in a game.
Analytics: The use of data to measure and optimize game performance and player experience.
"Military simulations are seen as a useful way to develop tactical, strategical, and doctrinal solutions."
"Critics argue that the conclusions drawn from such models are inherently flawed, due to the approximate nature of the models used."
"Many professional analysts object to the term wargames as this is generally taken to be referring to the civilian hobby, thus the preference for the term simulation."
"Simulations exist in many different forms, with varying degrees of realism."
"In recent times, the scope of simulations has widened to include not only military but also political and social factors, which are seen as inextricably entwined in a realistic warfare model."
"Whilst many governments make use of simulation, both individually and collaboratively..."
"Little is known about it outside professional circles."
"...modelling is often the means by which governments test and refine their military and political policies." Please note that due to the limited quote selection, not all questions have a direct quote as an answer.