"Derived from the Greek word strategos, the term strategy...deals with the planning and conduct of campaigns, the movement and disposition of forces, and the deception of the enemy."
The art of arranging and using military forces in a way that will make it more likely to achieve one's goals.
History of Warfare: A study of past military successes, failures, and strategies to inform present-day military tactics.
Strategic Thinking: An analysis of decision-making processes, evaluative reasoning, and strategic planning.
Geopolitics: Understanding the influence of geography, natural resources, climate and location on military strategy and mission planning.
Military Organization: The structure and hierarchy of military organizations and their relevance to strategic implementation.
Military Intelligence: Gathering and analyzing data to create accurate assessments of battlefield conditions, enemy capabilities, and military objectives.
Leadership: Studying leadership theory and evaluating the influence of effective leadership on the success of military operations.
Logistics: Ensuring the efficient movement of troops, supplies, and equipment during military operations.
Military Technology: Evaluating the role and impact of technology on military strategy and tactics.
War Ethics and Law: Understanding international law and the ethical dimensions of modern warfare.
Diplomacy and Negotiation: Analyzing the role of diplomacy and negotiation in conflict resolution and the influence of politics on military strategy.
Real-Time Strategy (RTS): Games that require players to make decisions quickly and issue commands in real-time to their troops.
Turn-Based Strategy (TBS): Games which allow players to take turns making decisions and issuing commands to their troops.
4X Strategy: A strategy game that focuses on exploration, expansion, exploitation, and extermination.
Grand Strategy: Military games where the players are in control of a nation or empire and must manage their resources, economy, military, and diplomacy.
Wargaming: Simulation games that focus on the tactics, strategy, and military history of wars.
Tactical RPGs: Military simulation games that require the player to make strategic decisions and control a small group of soldiers or characters in a combat scenario.
Real-Time Tactics (RTT): Games that involve controlling a small squad of troops and issuing commands in real-time.
Turn-Based Tactics (TBT): Military games that require players to take turns issuing commands to their squad of troops.
Real-Time Tactical RPGs (RTTRPG): Games that blend together tactical RPGs with real-time tactics mechanics, allowing players to control a small squad of soldiers and make decisions in real-time.
Hybrid Strategy Games: Military games that combine different genres such as RPG, RTS, and Tower Defense.
Tower Defense Strategy: Military games where the objective is to strategically place towers and other defenses to defend against enemy attacks.
MOBA (Multiplayer Online Battle Arena): Games where players control a single character and work together in a team to defeat the opposing team in a PvP battle.
Grand Tactical Games: Military games that focus on managing military units on a large scale.
First-Person Shooter (FPS): Games where players control a soldier in a first-person perspective and engage in combat.
Third-Person Shooters (TPS): Military games where players control a character in a third-person perspective and engage in combat.
"When first used during the 18th century, [strategy] was seen in its narrow sense as the 'art of the general' or 'the art of arrangement' of troops."
"The father of Western modern strategic studies, Carl von Clausewitz, defined military strategy as 'the employment of battles to gain the end of war.'"
"[B. H. Liddell Hart's] definition put less emphasis on battles, defining strategy as 'the art of distributing and applying military means to fulfill the ends of policy.'"
"Sun Tzu is often considered as the father of Eastern military strategy and greatly influenced Chinese, Japanese, Korean, and Vietnamese historical and modern war tactics."
"The Art of War by Sun Tzu grew in popularity and saw practical use in Western society as well. It continues to influence many competitive endeavors in Asia, Europe, and America including culture, politics, and business, as well as modern warfare."
"The Eastern military strategy differs from the Western by focusing more on asymmetric warfare and deception."
"Chanakya's Arthashastra has been an important strategic and political compendium in Indian and Asian history."
"Strategy refers to the employment of a nation's entire military capabilities through high-level and long-term planning, development, and procurement to guarantee security or victory."
"Operations and Tactics is the art of organizing forces on or near the battlefield to secure objectives as part of the broader military strategy."
"Derived from the Greek word strategos, the term strategy..."
"When first used during the 18th century..."
"...defined military strategy as 'the employment of battles to gain the end of war.'"
"[B. H. Liddell Hart's] definition put less emphasis on battles, defining strategy as 'the art of distributing and applying military means to fulfill the ends of policy.'"
"Sun Tzu...greatly influenced Chinese, Japanese, Korean, and Vietnamese historical and modern war tactics."
"It continues to influence many competitive endeavors in Asia, Europe, and America including culture, politics, and business, as well as modern warfare."
"The Eastern military strategy differs from the Western by focusing more on asymmetric warfare and deception."
"Chanakya's Arthashastra has been an important strategic and political compendium in Indian and Asian history."
"Strategy refers to the employment of a nation's entire military capabilities through high-level and long-term planning, development, and procurement to guarantee security or victory."
"Operations and Tactics is the art of organizing forces on or near the battlefield to secure objectives as part of the broader military strategy."