"The space where interactions between humans and machines occur."
The graphical interface through which the player interacts with the game.
Human Computer Interaction (HCI): This field explores how humans interact with computer systems and how to design interfaces that meet users' needs.
Usability: How easy it is to use and navigate a system or interface, and how well it meets the user's requirements.
Design Principles: The fundamental principles of design that should be followed when designing interfaces, such as balance, unity, and emphasis.
Visual Design: How to create visually appealing interfaces and craft effective use of typography, color, and graphics.
Information Architecture: The organization of information in a way that is easily understandable and accessible.
Interaction Design: How to design interactions between users and the interface, including user flows, user journeys, and task analysis.
User Research: The techniques and methods used to understand user needs and behavior, including user testing, interviews, surveys, and personas.
User Experience (UX): A user's overall experience with a system or interface, including user perception and feelings.
Navigation: How to design and implement intuitive navigation systems that make it easy for users to find what they're looking for.
Accessibility: Ensuring that the interface can be used by people with disabilities or limitations.
Gamification: How to design interfaces that incorporate game elements and mechanics to encourage user engagement.
Military simulation: The process of simulating military scenarios to train personnel or test out battlefield strategies.
Gaming: The process of creating video games, including game mechanics, player interaction, and scoring.
3D Modeling: Creating three-dimensional models of objects, vehicles, or structures to incorporate into the game world.
Artificial Intelligence: Designing artificial intelligence systems that interact with the player and make decisions based on the game world.
Sound Design: Creating and implementing sounds into the game to provide feedback and enhance immersion.
Multiplayer: Designing interfaces to support multiple players, including matchmaking, communication, and scoring.
Game Engines: The software tools used to develop games, including Unity, Unreal, and GameMaker.
Programming: The process of writing code to make the interface and game function correctly.
Marketing: Strategies for marketing the game to potential players or clients.
Command-line interface: This type of interface is text-based, and users navigate the system by typing in commands.
Graphical user interface: The GUI interface is a visual interface that includes elements such as buttons, icons, and menus, which users interact with using a mouse or touch-screen.
Touch user interface: This type of interface is designed for touch-screen devices and allows users to interact with the interface by touching or swiping the screen.
Virtual reality user interface: This interface uses VR technology to provide an immersive experience for users, allowing them to interact with a simulated environment through a headset and controllers.
Augmented reality user interface: This interface overlays digital information onto the real world, providing users with a new level of engagement and understanding of their surroundings.
Tactile user interface: This interface incorporates physical feedback or haptic technology, allowing users to feel textures, vibrations, or other sensations as they interact with the system.
Voice user interface: This interface enables users to interact with the system by speaking commands or questions, using speech recognition technology to interpret and respond to the user's voice.
Gesture-based user interface: This interface allows users to interact with the system by making gestures with their hands or body movements, using sensors or cameras to detect and interpret the user's actions.
Brain-computer interface: This interface uses technology to interpret the electrical signals of the user's brain, allowing users to control the system using their thoughts.
Multi-touch user interface: This interface allows multiple users to interact with the system simultaneously, using multi-touch gestures such as pinching or zooming.
"To produce a user interface that makes it easy, efficient, and enjoyable (user-friendly) to operate a machine."
"Ergonomics and psychology."
"Interactive aspects of computer operating systems, hand tools, heavy machinery operator controls, and process controls."
"The operator needs to provide minimal input to achieve the desired output, and also that the machine minimizes undesired outputs to the user."
"Interfaces machines with physical input hardware (such as keyboards, mice, or game pads) and output hardware (such as computer monitors, speakers, and printers)."
"User interfaces that use no input or output devices except electrodes alone."
"Man-machine interface (MMI) and human-computer interface (HCI)."
"User interfaces may interact with one or more human senses, including tactile, visual, auditory, olfactory, equilibria, and gustatory."
"UIs that interact with two or more senses."
"Graphical user interface (GUI), composed of a tactile UI and a visual UI capable of displaying graphics."
"A GUI with the addition of sound."
"Standard, virtual, and augmented."
"Virtual reality interfaces block out the real world, whereas augmented reality interfaces do not."
"When a UI interacts with all human senses."
"A 3-sense (3S) Standard CUI with visual display, sound, and smells."
"Smells and touch."
"Smells and touch."
"One that makes it easy, efficient, and enjoyable to operate a machine."
"Design considerations that are related to or involve such disciplines as ergonomics and psychology."