Game Mechanics

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The rules and systems that govern the gameplay of a game.

Game Design: Principles and methods used to create effective game mechanics, including concept development, prototyping, and testing.
Game Theory: The study of strategic decision making in competitive situations, including mathematical models, behavioral economics, and cognitive psychology.
Military History: The study of armed conflict across time and space, including topics such as tactics, strategy, doctrine, and technology.
Military Science: The study of military organizations, operations, and methods, including topics such as leadership, logistics, and intelligence.
Simulation Modeling: The use of computer models to create realistic representations of complex systems, including game engines, AI algorithms, and statistical analysis.
Human Factors: The study of how people interact with technology, including topics such as user experience, ergonomics, and situational awareness.
Narratology: The study of how stories are constructed, told, and experienced, including topics such as plot development, characterization, and symbolism.
Ludology: The study of games as interactive systems, including topics such as game mechanics, rules, and player behavior.
Psychology of Gaming: The study of how games affect our behavior, thoughts, and emotions, including topics such as game addiction, social interaction, and moral development.
Virtual Environments: The use of immersive technologies to create realistic simulations of real-world environments, including topics such as VR, AR, and haptic feedback.
Turn-based strategy: A type of game where players take turns making decisions and executing actions in order to advance the game objectives.
Fog of War: A game mechanic where each player only has partial information about the game environment, necessitating strategic decision-making and potential surprise attacks.
Resource Management: A game mechanic where players must manage various resources such as money, weapons, and troops in order to achieve game objectives.
Simulations: A game mechanic where players must deal with real-life military situations and decisions. These games require strategy and decision-making as players must make rapid, informed choices based on the given situations.
Tactical Games: A genre of military gaming that emphasizes tactical decisions and battlefield tactics.
Real-time strategy: A game mechanic where players make tactical decisions in real-time as opposed to turn-based, which requires quick decision-making.
Command and control simulation: A genre of military gaming that emphasizes administrative decisions.
First-person shooter: A type of game where the player directly controls a character and their weapons in order to complete game objectives.
Role-playing game: A game mechanic where players take on the role of a character and make decisions based on the character's personality profile, and the context of the game.
3D Animation: A type of game mechanic that provides 3D modeled characters and environments.
Cooperative Play: Players collaborate on a mission, each taking on specific roles and responsibilities.
Multiplayer: A game mechanic that required players to compete or collaborate in order to achieve game objectives.
- "In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them."
- "There are no accepted definitions of game mechanics."
- "The interaction of various game mechanics in a game determines the complexity and level of player interaction in the game."
- "All games use mechanics."
- "The process and study of game design are efforts to come up with game mechanics that allow for people playing a game to have an engaging, but not necessarily fun, experience."
- "They are more than what the player may recognize, they are only those things that impact the play experience."
- "A game's mechanics thus effectively specify how the game will work for the people who play it."
- "A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess."
- "Some competing definitions include the opinion that game mechanics are 'systems of interactions between the player and the game.'"
- "The interaction of various game mechanics in a game determines the complexity and level of player interaction in the game, and in conjunction with the game's environment and resources determine game balance."
- "Some forms of game mechanics have been used in games for centuries."
- "Others are relatively new, having been invented within the past decade."
- "A game's mechanics thus effectively specify how the game will work for the people who play it."
- "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions."
- "The process and study of game design are efforts to come up with game mechanics that allow for people playing a game to have an engaging, but not necessarily fun, experience."
- "They are more than what the player may recognize, they are only those things that impact the play experience."
- "In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them."
- "All games use mechanics."
- "In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them."
- "The interaction of various game mechanics in a game determines the complexity and level of player interaction in the game."