- "In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them."
The rules and systems that govern the gameplay of a game.
Game Design: Principles and methods used to create effective game mechanics, including concept development, prototyping, and testing.
Game Theory: The study of strategic decision making in competitive situations, including mathematical models, behavioral economics, and cognitive psychology.
Military History: The study of armed conflict across time and space, including topics such as tactics, strategy, doctrine, and technology.
Military Science: The study of military organizations, operations, and methods, including topics such as leadership, logistics, and intelligence.
Simulation Modeling: The use of computer models to create realistic representations of complex systems, including game engines, AI algorithms, and statistical analysis.
Human Factors: The study of how people interact with technology, including topics such as user experience, ergonomics, and situational awareness.
Narratology: The study of how stories are constructed, told, and experienced, including topics such as plot development, characterization, and symbolism.
Ludology: The study of games as interactive systems, including topics such as game mechanics, rules, and player behavior.
Psychology of Gaming: The study of how games affect our behavior, thoughts, and emotions, including topics such as game addiction, social interaction, and moral development.
Virtual Environments: The use of immersive technologies to create realistic simulations of real-world environments, including topics such as VR, AR, and haptic feedback.
Turn-based strategy: A type of game where players take turns making decisions and executing actions in order to advance the game objectives.
Fog of War: A game mechanic where each player only has partial information about the game environment, necessitating strategic decision-making and potential surprise attacks.
Resource Management: A game mechanic where players must manage various resources such as money, weapons, and troops in order to achieve game objectives.
Simulations: A game mechanic where players must deal with real-life military situations and decisions. These games require strategy and decision-making as players must make rapid, informed choices based on the given situations.
Tactical Games: A genre of military gaming that emphasizes tactical decisions and battlefield tactics.
Real-time strategy: A game mechanic where players make tactical decisions in real-time as opposed to turn-based, which requires quick decision-making.
Command and control simulation: A genre of military gaming that emphasizes administrative decisions.
First-person shooter: A type of game where the player directly controls a character and their weapons in order to complete game objectives.
Role-playing game: A game mechanic where players take on the role of a character and make decisions based on the character's personality profile, and the context of the game.
3D Animation: A type of game mechanic that provides 3D modeled characters and environments.
Cooperative Play: Players collaborate on a mission, each taking on specific roles and responsibilities.
Multiplayer: A game mechanic that required players to compete or collaborate in order to achieve game objectives.
- "There are no accepted definitions of game mechanics."
- "The interaction of various game mechanics in a game determines the complexity and level of player interaction in the game."
- "All games use mechanics."
- "The process and study of game design are efforts to come up with game mechanics that allow for people playing a game to have an engaging, but not necessarily fun, experience."
- "They are more than what the player may recognize, they are only those things that impact the play experience."
- "A game's mechanics thus effectively specify how the game will work for the people who play it."
- "A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess."
- "Some competing definitions include the opinion that game mechanics are 'systems of interactions between the player and the game.'"
- "The interaction of various game mechanics in a game determines the complexity and level of player interaction in the game, and in conjunction with the game's environment and resources determine game balance."
- "Some forms of game mechanics have been used in games for centuries."
- "Others are relatively new, having been invented within the past decade."
- "A game's mechanics thus effectively specify how the game will work for the people who play it."
- "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions."
- "The process and study of game design are efforts to come up with game mechanics that allow for people playing a game to have an engaging, but not necessarily fun, experience."
- "They are more than what the player may recognize, they are only those things that impact the play experience."
- "In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them."
- "All games use mechanics."
- "In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them."
- "The interaction of various game mechanics in a game determines the complexity and level of player interaction in the game."