- "Educational technology is the combined use of computer hardware, software, and educational theory and practice to facilitate learning."
Technology in education involves the use of digital tools and resources to support teaching and learning. This topic includes things like online learning platforms, educational apps, and interactive whiteboards.
Learning Management Systems (LMS): Software tools that facilitate online teaching, assessment, and communication between instructors and students.
Gamification: This involves using game design and mechanics to increase engagement in learning.
Educational Apps: Mobile and desktop applications designed specifically for educational purposes.
Online Learning Platforms: Platforms where learners can access educational resources and educators can create, share and sell courses.
Student Information Systems: Software platforms that track student information, grades, attendance, and behavior.
Open Educational Resources( OERs): Digital learning materials that are available for free and can be legally shared, used, or adapted.
Learning Analytics: Using data and analysis to inform educational decisions.
Virtual and Augmented Reality: Using technology to provide learners with immersive experiences that enhance learning.
Social Media in Education: Using social media platforms to connect with other instructors, peers, and learners.
Online Assessment and Evaluation: Using online tools to assess, evaluate, and grade students.
- "When referred to with its abbreviation, 'EdTech,' it often refers to the industry of companies that create educational technology."
- "EdTech is defined as all the privately owned companies currently involved in the financing, production, and distribution of commercial hardware, software, cultural goods, services and platforms for the educational market with the goal of turning a profit."
- "Many of these companies are US-based and rapidly expanding into educational markets across North America, and increasingly growing all over the world."
- "Educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science."
- "It encompasses several domains including learning theory, computer-based training, online learning, and m-learning where mobile technologies are used."
- "Educational technology uses computer hardware, software, and educational theory and practice to facilitate learning."
- "The goal of the edtech industry is to turn a profit."
- "In EdTech Inc.: Selling, Automating, and Globalizing Higher Education in the Digital Age, Tanner Mirrlees and Shahid Alvi (2019) argue..."
- "EdTech is no exception to industry ownership and market rules."
- "Educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science."
- "Educational technology involves the combined use of computer hardware, software, and educational theory and practice."
- "Many of these companies are US-based and rapidly expanding into educational markets across North America, and increasingly growing all over the world."
- "EdTech industries produce and distribute commercial hardware, software, cultural goods, services, and platforms for the educational market."
- "Educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science."
- "M-learning is one of the domains covered by educational technology, where mobile technologies are used."
- "Educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science."
- "EdTech is defined as all the privately owned companies currently involved in the financing, production, and distribution of commercial hardware, software, cultural goods, services and platforms for the educational market with the goal of turning a profit."
- "Educational technology encompasses learning theory as one of its domains."
- "In EdTech Inc.: Selling, Automating, and Globalizing Higher Education in the Digital Age, Tanner Mirrlees and Shahid Alvi (2019) argue..."