"An online learning community is a public or private destination on the Internet that addresses its members' learning needs by facilitating peer-to-peer learning."
Platforms where learners can access educational resources and educators can create, share and sell courses.
Learning Management Systems (LMS): A software application used to deliver, manage, and track online learning materials and activities.
Mobile learning: The use of mobile devices for learning purposes.
Massive Open Online Courses (MOOCs): Online courses aimed at unlimited participation and open access via the internet.
Adaptive Learning: The use of technology to personalize learning experiences based on individual learner needs.
Gamification: The use of game-like elements to make learning interactive and engaging.
Virtual and Augmented Reality: The integration of virtual and augmented reality technologies to enhance the learning experience.
Artificial Intelligence (AI): The use of AI to personalize and improve the effectiveness of learning experiences.
Social Learning: Collaborative learning through platforms that promote user interaction and engagement.
Video Conferencing: The use of video conferencing technology to facilitate online discussions, meetings, and lectures.
Cloud-based Learning: The use of cloud storage to store and access learning materials and content from various locations.
Microlearning: Learning modules that are short and focused on specific skills or knowledge.
Learning Analytics: The collection and analysis of data to measure the effectiveness of online learning.
Personalized Learning: A learner-centric approach to education that focuses on catering to individual learner needs and preferences.
Online Assessment: The use of technology to assess learner knowledge and skills.
Accessibility: The design and implementation of online learning to ensure that it is accessible to learners with disabilities.
Data Privacy: The protection of user data and privacy in online learning platforms.
Learning Management Systems (LMS): These platforms support the delivery, management, and administration of online courses, including course materials, assessments, and communication tools.
Massive Open Online Courses (MOOCs): These platforms offer open access to high-quality courses from top universities and institutions to a broad audience around the world.
Adaptive learning platforms: These platforms use artificial intelligence and algorithms to personalize learning experiences and adjust to individual student needs.
Collaborative learning platforms: These platforms facilitate group projects, discussions, and other interactive activities to promote collaboration and teamwork among students.
Video-sharing platforms: These platforms allow educators to upload and share video content with students, including lectures, tutorials, and demonstrations.
Virtual learning environments: These platforms provide a simulated environment for online education, including virtual classrooms, labs, and simulations.
Microlearning platforms: These platforms provide short, bite-sized learning experiences to students, focusing on specific skills or topics.
Gamified learning platforms: These platforms use game elements and mechanics to enhance engagement and motivation in students.
Mobile learning platforms: These platforms provide access to learning content and resources through mobile devices, allowing students to learn on-the-go.
Social learning platforms: These platforms leverage social media and networking tools to promote social learning by connecting students and facilitating peer-to-peer learning.
"Through social networking and computer-mediated communication, or the use of datagogies while people work as a community to achieve a shared learning objective."
"The community owner may propose learning objectives or may arise out of discussions between participants that reflect personal interests."
"People share knowledge via textual discussion, audio, video, or other Internet-supported media."
"Blogs blend personal journaling with social networking to create environments with opportunities for reflection."
"According to Etienne Wenger, online learning communities are environments conducive to communities of practice." Please confirm if you need additional questions or quotes.