Media and emotion

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A study that examines how media can evoke emotions in people.

Emotion theories: Theories that provide an understanding of emotions, such as the James-Lange theory, Cannon-Bard theory, and Schachter-Singer theory.
Emotional contagion: The phenomenon of people's emotions being influenced by the emotions of others, including those portrayed in the media.
Media selection: The factors that influence people's choice of media, including emotional responses.
Mood management: How people use media to regulate their emotions and how media can impact mood states.
Parasocial relationships: Relationships people form with media characters, including emotional attachments and impacts on mood.
Cultivation theory: The idea that repeated exposure to media can shape a person's perception of reality, including emotions.
Affective responses: The emotional reactions people have when consuming media content, such as fear, anger, happiness, and sadness.
Media framing: The ways in which media can influence the emotional responses of audiences through framing techniques.
Social cognitive theory: The idea that people learn from observing others, including emotional responses to media content.
Appraisal theory: The process by which people evaluate events and situations and how media can impact this.
Persuasion theory: The ways in which media and messages can influence people's attitudes, beliefs, and emotions.
Media violence: The impact of violent media content on emotions and behavior.
Advertising and marketing: The emotional appeals used in advertising and marketing campaigns.
Video games: The impact of video game content on emotions and behavior, including aggression and immersion.
Stereotyping and prejudice: The effects of media portrayals of stereotypes and prejudice on emotions and attitudes.
Media literacy: The ability to analyze, interpret, and evaluate media content and its emotional implications.
Cross-cultural differences: Differences in emotional responses to media content across cultures.
Emotional intelligence: The ability to recognize, understand, and regulate emotions, including those influenced by media.
Neuropsychology: The study of brain function and how it relates to emotions and media consumption.
Digital media: The impact of social media, online advertising, and other digital media on emotions and behavior.
Television: One of the most popular forms of media, television can evoke various emotions such as happiness, sadness, anger, fear, and even happiness, depending on the content being watched.
Films: Like television, films have the capability of evoking different emotions when watched. They can make us cry, laugh, or even feel inspired.
Music: Music is known to evoke emotions such as happiness, sadness, awe, and even nostalgia. The tempo, melody, and lyrics are all factors that can determine what kind of emotions music can evoke.
Social media: As social media continues to expand, it plays a major role in evoking emotions such as happiness, envy, anger, and even feelings of inadequacy.
Video games: Video games have been known to evoke emotions such as excitement, fear, and anger. They have the ability to immerse players in a virtual world where they can experience different emotional responses.
Newspapers: Newspaper articles can evoke a range of emotions such as anger, sadness, and fear, depending on the content.
Advertising: Advertising is designed to evoke emotions such as desire, happiness, or curiosity in consumers, with the ultimate goal of persuading them to buy something.
Internet memes: Like social media, internet memes can evoke emotions such as humor, sarcasm, and even annoyance or anger.
Print media: Similar to newspapers, print media such as magazines and books can evoke a range of emotions, depending on the content.
Radio: Depending on the type of music or programming, radio can evoke emotions such as joy, sadness, or even anger.
"Emotion is defined as any mental experience with high intensity and high hedonic content."
"Charles Darwin was one of the first scientists to write about the subject."
"His observational (and sometimes anecdotal) approach has since developed into a more robust, hypothesis-driven, scientific approach."
"Rats, dogs, cats, rhesus macaques, sheep, chicks, starlings, pigs, and honeybees."
"Jaak Panksepp played a large role in the study of animal emotion, basing his research on the neurological aspect."
"Seeking, fear, rage, lust, care, panic, and play."
"Through brain stimulation and pharmacological challenges, such emotional responses can be effectively monitored."
"Multiple different approaches include behaviourism, comparative, anecdotal, specifically Darwin's approach, and the scientific approach."
"Subfields include functional, mechanistic, cognitive bias tests, self-medicating, spindle neurons, vocalizations, and neurology."
"Primates, rodents, elephants, horses, birds, dogs, cats, honeybees, and crayfish."
"The existence and nature of emotions in non-human animals are believed to be correlated with those of humans and to have evolved from the same mechanisms."
"The scientific approach, which has a number of subfields, is most widely used today."
"Cognitive bias tests have shown feelings of optimism and pessimism in a wide range of species."
"Jaak Panksepp based his research on the neurological aspect."
"Rats, dogs, cats, rhesus macaques, sheep, chicks, starlings, pigs, and honeybees have shown emotional responses."
"Subfields include functional, mechanistic, cognitive bias tests, self-medicating, spindle neurons, vocalizations, and neurology."
"His observational (and sometimes anecdotal) approach has since developed into a more robust, hypothesis-driven, scientific approach."
"Through brain stimulation and pharmacological challenges, such emotional responses can be effectively monitored."
"Primates, rodents, elephants, horses, birds, dogs, cats, honeybees, and crayfish."
"Emotion is defined as any mental experience with high intensity and high hedonic content."