Media technology and innovation

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This subfield studies the impact of technological changes on media industries, including new forms of media and changes in production and distribution.

Media Industry Structure: Understanding how the media industry is structured, its sub-sectors, and the flow of goods and services within the industry.
Media Regulation: The rules and policies that govern the media industry, from content creation to distribution.
Media Ownership: Ownership trends in the media industry, such as concentration, cross-ownership, and vertical or horizontal integration.
Media Consumption Habits: Understanding how audiences consume media, their preferences and behaviour when it comes to media consumption, and how this is changing over time.
Business Models: Different strategies for generating revenue in the media industry, from advertising revenue to subscription models and microtransactions.
Media Demographics: Analysis of media consumption and buying behavior of different age groups and demographics.
Intellectual Property and Copyright: Ownership and protection of trademarks, patents, copyrights, and other intellectual property in the media industry.
Monetization: How businesses make money from media through advertising, licensing, direct sales or merchandising.
Network Effects: Understanding how the increasing number of media users can impact the value of media products and services.
Social Media: The use of social media in the industry, its impact on public opinion and the distribution of information.
Disruptive Technologies: New technologies that are changing the media industry, including virtual reality, augmented reality, blockchain, and artificial intelligence.
Content Creation: The process of creating media content, from ideation to post-production.
Content Distribution: The different channels through which media is distributed, including television, radio, print, and online platforms.
Audience Measurement: Methods for assessing the size and demographics of media audiences, including traditional ratings methods and newer social media analytics.
Media Ethics: The ethical issues that arise in the media industry, including accuracy, fairness, privacy, and bias.
Industry Trends and Forecasting: Predicting shifts in industry trends, and identifying opportunities and risks for media companies.
Intellectual Property and Fair Use: The use of other people’s work in order to create something new or while reporting news.
Invention and Innovation: Creation of new ideas, technologies, and concepts.
Creative Capitalism: Developing markets that can improve the lives of lower-income segments while also providing financial benefits to companies.
International Trade: Deals made between multinational entities in order to access potential revenue sources.
Broadcast Television: A type of media technology that delivers video content using a broadcasting system.
Social Media: Online platforms that facilitate social interaction among individuals or groups.
Live Streaming: Broadcasting real-time video content over the internet.
Podcasts: Audio recordings that can be downloaded and played on-demand.
Interactive Television: A technology that allows viewers to interact with television programs in real-time using remote controls or other devices.
Digital Signage: Displays that are used to promote or convey information.
Mobile Applications: Smartphone and tablet apps that allow users to access specific content or perform certain tasks.
Virtual and Augmented Reality: Technologies that enhance reality with digital information or images.
Blockchain Technology: A decentralized digital ledger that can be used to store and verify information.
Artificial Intelligence: A technology that enables computers to process data, learn from it, and make decisions.
Data Analytics: The practice of collecting, processing, and analyzing data to extract insights and inform decision-making.
Digital Marketing: Advertising and marketing efforts that use digital media to reach audiences.
Video-on-Demand: A media technology that allows users to watch videos whenever they want, without the need for traditional broadcasting or cable networks.
E-Commerce: Buying and selling goods or services online through websites or mobile apps.
"Data storage devices" "Art media technology" "Print media technology" "Digital media technology" "Electronic media technology"
"Category:Visual arts media"
"Category:Printing"
"Category:Digital media"
"Category:Digital media" "Category:Electronic publishing"
"Media technology university programmes"
"Media psychology"
[No direct quote, but implied in the description of media psychology]
"Data storage devices"
"Category:Visual arts media"
"Category:Printing"
"Category:Digital media"
"Category:Digital media" "Category:Electronic publishing"
"Media technology university programmes"
"Media psychology"
[No direct quote, but implied in the description of media psychology]
"Data storage devices"
"Category:Visual arts media"
"Category:Printing"
"Category:Digital media"