- "Museum education is a specialized field devoted to developing and strengthening the education role of informal education spaces and institutions such as museums."
Study ways in which technology can enhance the museum education experience, including interactive exhibits, augmented reality, and online resources.
Technology in Museums: Overview of how technology is being used in museums for education and engagement purposes.
Digital Tools and Resources: A review of the digital tools and resources available for museum education including software, apps, websites and more.
Educational Technology Trends: An overview of the latest trends in educational technology and how to apply them to museum education.
Educational Gaming: An in-depth look at the use of gaming in museum education and how it can engage and educate visitors.
Mobile Devices: How to use mobile devices such as smartphones and tablets to enhance museum education and visitor engagement.
Virtual Reality and Augmented Reality: A detailed overview of the concepts of virtual and augmented reality and how they can be used to create immersive experiences for museum visitors.
Social Media: Discover the latest social media trends and best practices for creating engaging museum experiences and encouraging visitor participation.
Web-Based Learning: Learn about the latest online education platforms and tools and how they can be used in museum education.
Exhibition Design and Technology: An exploration of how technology can be used in exhibition design and how to create engaging and interactive exhibitions.
Technologies for Accessibility: An overview of the various technologies available to museums for making their exhibits and programs more accessible to visitors with disabilities.
Digital Storytelling: A review of the different tools and techniques for digital storytelling and how they can be used for museum education.
Museum Education Best Practices: Learn about the latest best practices for museum education and how they can be applied to technology-based programs and exhibits.
User Experience Design: An exploration of how design principles and user experience testing can be applied to technology-based museum education programs and exhibits.
Analytics and Metrics: An overview of the various analytics and metrics tools that museums can use to measure the effectiveness of their technology-based education programs and exhibits.
Grant Writing and Fundraising: Learn about the various grants and funding opportunities available to museums for implementing technology-based educational programs and exhibits.
Virtual Reality: The use of digital technology to create a simulated environment that allows visitors to experience and interact with a museum exhibit or collection remotely.
Augmented Reality: The use of digital technology to overlay computer-generated information onto the real world, creating an interactive and immersive experience for museum visitors.
Interactive Displays: The use of touch-screen displays and interactive technology to engage visitors with museum content in a self-directed way.
Digital Storytelling: The use of multimedia to create a narrative that combines text, images, video, and sound to communicate museum content in an engaging and dynamic manner.
Mobile Apps: The use of mobile technology to create a museum experience that is tailored to the individual needs and interests of visitors.
Social Media: The use of social media platforms to connect with museum audiences, share information, and engage in a dialogue about museum education.
Gamification: The use of game mechanics and design to make learning more engaging and fun for museum visitors.
Web-Based Learning: The use of online platforms and courses to provide museum education to a broader audience, beyond the physical museum.
3D Printing: The use of 3D printing technology to create replicas of museum artifacts and specimens, allowing visitors to interact with and explore them in a hands-on way.
Robotics: The use of robotics technology to create interactive exhibits and experiences that allow visitors to explore complex concepts and ideas in a dynamic way.
- "In a critical report called Excellence and Equity published in 1992 by the American Association of Museums..."
- "...the educational role of museums was identified as the core to museums' service to the public."
- "As museum education has developed as a field of study and interest in its own right..."
- "...efforts have been made to record its history and to establish a research agenda to strengthen its position as a discipline in the wider work of museums."