"Computer graphics deals with generating images and art with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications."
The study of creating and manipulating visual images using algorithms and data structures. It includes graphics APIs like OpenGL and DirectX, as well as rendering techniques like ray tracing and rasterization.
Computer Graphics Basics: An introduction to computer graphics, including the different types of graphics and their uses.
2D and 3D Graphics: An overview of the differences between 2D and 3D graphics and the tools and techniques for creating them.
Color Theory: Understanding the principles of color theory and how it is applied to computer graphics.
Image Formats: Understanding the most common image formats used in computer graphics and their uses.
Vector Graphics: Understanding the concept of vector graphics, including its applications and advantages.
Raster Graphics: Understanding the concept of raster graphics, including its applications and advantages.
Rendering: The process of creating a final image from a scene using software and hardware.
Ray Tracing: A technique used in rendering to create photorealistic images by simulating the path of light.
Shading: The process of adding color and shading to a 3D object, including the different types of shaders.
Texturing: The process of applying a texture to a 3D object to add details and realism.
Animation: Understanding the principles of animation and the different techniques used to create animation in a computer graphics context.
Virtual Reality: The use of computer graphics to create immersive virtual environments.
Augmented Reality: The use of computer graphics to enhance the real world by overlaying digital elements.
Computer Graphics APIs: Understanding the most common Application Programming Interfaces (APIs) used for computer graphics, including OpenGL and DirectX.
Graphics Hardware: An overview of modern graphics hardware, including graphics cards and their architecture.
Computer Graphics Software: An overview of the most common software and tools used for computer graphics, including 3D modeling and animation software.
Computer Vision: The use of computer graphics in the context of machine vision, including object recognition and tracking.
Computer Graphics Applications: An overview of the various industries that use computer graphics extensively, such as video games, film, and advertising.
Ethics and Social Implications: Understanding the ethical considerations and social implications of using computer graphics technology, including issues like privacy and data security.
Future of Computer Graphics: Exploring the latest trends and advancements in computer graphics technology and their potential applications in the future.
2D Graphics: Two-dimensional graphics that are created by using various shapes, lines, curves, colors, and fonts. They are mainly used for creating images, logos, illustrations, and animations.
3D Graphics: Three-dimensional graphics that are created by using complex mathematical algorithms to represent 3D objects in a realistic way. They are mainly used for creating video games, simulations, special effects, and architectural modeling.
Vector Graphics: A type of graphics that are created using mathematical equations to define shapes, lines, and curves. They are mainly used for creating logos, illustrations, and diagrams.
Raster Graphics: A type of graphics that are created using pixels (dots) to define an image. They are mainly used for creating photographs, digital art, and web graphics.
Animation Graphics: A type of graphics that are created by combining a series of images to create the illusion of motion. They are mainly used for creating cartoons, movies, and video games.
Virtual Reality (VR) Graphics: A type of graphics that are created to give users an immersive experience by simulating a 3D environment. They are mainly used for gaming, education, and training simulations.
Augmented Reality (AR) Graphics: A type of graphics that are created to enhance the real-world environment with computer-generated content. They are mainly used for advertising, entertainment, and education.
3D Printing Graphics: A type of graphics that involve creating a 3D model using computer software and printing it using a 3D printer. They are mainly used for prototyping, product design, and architecture.
Medical Graphics: A type of graphics that are used in the medical field to create visual representations of human anatomy, medical procedures, and data analysis.
Geographical Information System (GIS) Graphics: A type of graphics that are used to create maps, analyze data, and present information in a visual format. They are mainly used for urban planning, environmental analysis, and emergency management.
Computer-Aided Design (CAD) Graphics: A type of graphics that are used to create designs for engineering, architecture, and product development.
Scientific Visualization Graphics: A type of graphics that are used to represent complex scientific and mathematical data. They are mainly used in research and education.
Digital Art Graphics: A type of graphics that are created using digital software to create artwork. They are mainly used for graphic design, digital painting, and illustration.
Game Graphics: A type of graphics that are created for video games to create a realistic and immersive gaming experience. They are mainly used for entertainment and education.
"A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware."
"The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing."
"It is often abbreviated as CG, or typically in the context of film as computer-generated imagery (CGI)."
"The non-artistic aspects of computer graphics are the subject of computer science research."
"User interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific computing, image processing, computational photography, scientific visualization, computational geometry, and computer vision, among others."
"Digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications."
"It is responsible for displaying art and image data effectively and meaningfully to the consumer. It is also used for processing image data received from the physical world, such as photo and video content."
"It has revolutionized animation, movies, advertising, and video games, in general."
"The overall methodology depends heavily on the underlying sciences of geometry, optics, physics, and perception."
"Computer graphics is a core technology in digital photography, film, video games, digital art..."
"Some topics in computer graphics include user interface design..."
"It is often abbreviated as CG, or typically in the context of film as computer-generated imagery (CGI)."
"Scientific computing, image processing, computational photography, scientific visualization..."
"A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware."
"Geometry processing, computer animation, vector graphics, 3D modeling, shaders..."
"Computer graphics is a core technology in... video games."
"Computer graphics is a core technology in digital photography..."
"Today, computer graphics is a core technology in... many specialized applications."
"It has revolutionized animation, movies, advertising..."