Computer Architecture

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The design of computer systems, including the processor, memory, and input/output devices. It includes instruction set design, microarchitecture, and memory hierarchy.

Basic Computer Organization: This topic includes an introductory understanding of how computer systems work and what components are required to make it functional.
Central Processing Unit (CPU): This topic discusses the CPU as the "brain" of the computer system and how it performs arithmetic and logical operations.
Memory Organization: This topic covers the various types of memory, such as main memory and cache memory, and how they work together to store and retrieve data.
Input/output Systems: This topic introduces the role of input/output systems in computer architecture and how they interact with the CPU and memory.
Instruction Set Architecture (ISA): This topic focuses on the instruction set that the CPU can execute and how it is designed to handle various types of data.
Pipelining: This topic covers the concept of pipelining, where the CPU can execute multiple instructions simultaneously to improve performance.
RISC and CISC Architectures: This topic discusses the different design philosophies for CPUs, such as Reduced Instruction Set Computing (RISC) and Complex Instruction Set Computing (CISC).
Multiprocessors and Parallel Systems: This topic covers the challenges associated with designing and working with multiple CPUs or parallel computing systems.
Computer Peripherals: This topic introduces various computer accessories and devices, such as printers, scanners, and input devices like keyboards and mice.
Operating Systems: This topic covers the role of an operating system in managing and organizing the hardware and software components of a computer system.
Von Neumann Architecture: This is the most common type of computer architecture used today which is based on the concept of fetching and executing instructions from the same memory unit.
Harvard Architecture: This architecture separates instruction and data memory, allowing the CPU to access them simultaneously, thereby providing faster processing.
RISC (Reduced Instruction Set Computing) Architecture: It focuses on the execution of simple instructions in a single clock cycle, making it possible to improve processing speed.
CISC (Complex Instruction Set Computing) Architecture: It supports complex and multi-step instructions, which reduces program size and reduces the number of memory accesses made by the program.
VLIW (Very Long Instruction Word) Architecture: It is a type of architecture that simultaneously executes multiple instructions, increasing processing power.
MISC (Minimal Instruction Set Computing) Architecture: It is a type of architecture that is designed for applications that require simple, fixed operations with minimum hardware resources.
EPIC (Explicitly Parallel Instruction Computing) Architecture: It is a type of architecture designed to overcome the limitations of the traditional instruction set architecture by utilizing parallel processing techniques.
DSP (Digital Signal Processing) Architecture: It is a type of architecture developed specifically for processing digital signals such as sound and video.
ASIP (Application-Specific Instruction-Set Processor) Architecture: It is a type of architecture designed for a specific or a set of applications that require high performance and low power.
ARM Architecture: It is a widely used architecture for mobile devices, embedded systems, and other low-power devices.
GPU (Graphics Processing Unit) Architecture: It is a type of architecture specifically designed for graphics and video processing tasks.
FPGAs (Field Programmable Gate Arrays) Architecture: It is a type of architecture designed for customizable hardware and used for specialized applications such as machine learning, cryptography, and digital signal processing.
"In computer science, computer architecture is a description of the structure of a computer system made from component parts."
"It is a description of the structure of a computer system made from component parts."
"It can sometimes be a high-level description that ignores details of the implementation."
"At a more detailed level, the description may include the instruction set architecture design, microarchitecture design, logic design, and implementation."
"It is a description of the structure of a computer system made from component parts."
"Computer architecture is a description of the structure of a computer system made from component parts."
"In computer science, computer architecture is a description of the structure of a computer system made from component parts."
"It can sometimes be a high-level description that ignores details of the implementation."
"The description may include the instruction set architecture design."
"The description may include the microarchitecture design."
"The description may include the logic design."
"The description may include the implementation."
"It is a description of the structure of a computer system made from component parts."
"It can sometimes be a high-level description that ignores details of the implementation."
"The description may include the instruction set architecture design, microarchitecture design, logic design, and implementation."
"The description may include the implementation."
"It can sometimes be a high-level description that ignores details of the implementation."
"The description may include the logic design."
"The description may include the microarchitecture design."
"It is a description of the structure of a computer system made from component parts."