Digital media and culture

Home > Communication > New Media Communication > Digital media and culture

Explores the cultural and social dimensions of digital media.

Digital communication: This refers to the use of digital technologies, such as the internet, social media, and mobile devices, to communicate and share information.
Social media: These are web-based platforms that allow users to create, share, and interact with content, and include sites such as Facebook, Twitter, and YouTube.
Digital cultures: These are the cultures that have emerged around digital technologies and digital media, and which are often characterized by a high degree of connectivity, interactivity, and user-generated content.
Digital citizenship: This refers to the responsible use of digital technologies and the internet, and includes issues such as online privacy, cyberbullying, and digital literacy.
User experience (UX): This is the practice of designing digital products and services that are easy to use, intuitive, and engaging for users.
Web design: This involves the creation of websites and web applications that are visually appealing and user-friendly.
Multimedia production: This includes the creation of audio, video, and other multimedia content for digital platforms.
Digital marketing: This is the use of digital channels, such as social media and email, to promote products and services.
Content strategy: This involves the development of a plan for creating and distributing digital content that is effective in achieving business goals.
Data analysis: This is the process of collecting and analyzing data from digital sources, such as website analytics and social media metrics, to inform decision-making.
Mobile marketing: This refers to the use of mobile devices, such as smartphones and tablets, to reach and engage audiences.
E-commerce: This is the buying and selling of goods and services over the internet, and includes issues such as online payments and security.
Digital storytelling: This involves the use of digital media to tell stories, and can include formats such as videos, podcasts, and interactive media.
Virtual reality (VR): This is a technology that creates immersive and interactive digital environments that simulate the real world.
Augmented reality (AR): This is a technology that overlays digital content onto the real world, often using mobile devices.
Artificial intelligence (AI): This is the use of computer algorithms and machine learning to perform tasks that would normally require human intelligence, such as language translation and image recognition.
Cybersecurity: This refers to the protection of digital devices and data from unauthorized access or attack, and includes issues such as data breaches and phishing scams.
Digital rights: This refers to the legal and ethical issues surrounding digital technologies and the internet, including issues such as copyright, net neutrality, and online privacy.
Digital innovation: This involves the development and implementation of new and innovative digital technologies, often with the aim of solving business or societal challenges.
Digital transformation: This refers to the process of using digital technologies to fundamentally change how organizations operate and deliver value to customers, and includes issues such as organizational culture and change management.
Social Media: Websites and applications that allow users to create, share, and exchange information, ideas, and digital content with their peers online. Examples of social media platforms include Facebook, Twitter, Instagram, and LinkedIn.
Podcasts: Audio recordings that are produced on a regular basis and made available for download or streaming online. Podcasts can cover a wide range of topics and can be produced by individuals, corporations, or media outlets.
Online Video: Digital video content that is produced and distributed over the internet, typically on platforms such as YouTube, Vimeo, or Twitch. Online video can include vlogs, news segments, documentaries, short films, and other types of visual content.
Mobile Apps: Applications that are designed to be used on mobile devices such as smartphones and tablets. Mobile apps can be used for a variety of purposes, from entertainment and social networking to productivity and education.
Blogs: Websites or online journals that are typically run by an individual or group of individuals and that feature articles, essays, and other written content on a specific topic or set of topics.
Gaming: Video games and other types of interactive digital media that are designed to entertain and engage users through gameplay and immersive digital environments.
Virtual and Augmented Reality: Technologies that allow users to experience digital content through immersive virtual or augmented environments. This can include gaming, entertainment, education, and even training and simulation for professional development.
E-commerce: Online marketplaces and shopping platforms where users can buy and sell goods and services using digital transactions.
Digital Art and Design: Creative works produced through digital media tools and technologies, such as graphics software, digital drawing tablets, and other digital art tools.
Electronic Literature: Digital content that uses electronic devices and media to create and distribute literary works, such as ebooks, interactive narratives, and web-based storytelling.
"Digital media refers to mediums of digitized information broadcast through a screen and/or a speaker."
"Digital content can be created, viewed, distributed, modified, listened to, and preserved on a digital electronics device."
"Digital media operates in conjunction with various encoded machine-readable data formats, in contrast to analog electronic media."
"Digital defines as any data represented by a series of digits."
"Media refers to methods of broadcasting or communicating this information."
"This also includes text, audio, video, and graphics that are transmitted over the internet for viewing or listening to on the internet."
"Digital media platforms, such as YouTube, Vimeo, and Twitch..."
"...accounted for viewership rates of 27.9 billion hours in 2020."
"A contributing factor to its part in what is commonly referred to as the digital revolution can be attributed to the use of interconnectivity."
"Digital content can be... preserved on a digital electronics device, including digital data storage media."
"... digital data storage media (in contrast to analog electronic media)..."
"Digital content can be... modified..."
"Digital content can be... distributed..."
"...encoded machine-readable data formats..."
"...digitized information broadcast through a screen and/or a speaker."
"Digital content can be created..."
"This also includes text..."
"... text, audio, video, and graphics that are transmitted over the internet..."
"Digital media platforms, such as YouTube, Vimeo, and Twitch..."
"...transmitted over the internet for viewing or listening to on the internet."