Unity

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The sense of wholeness or completeness in a composition.

Unity Interface: Introduction to Unity's user interface, object hierarchy, inspector panel, and scene view.
Scenes: Basics of creating, editing, and modifying scenes in Unity.
Transform: An understanding of the transform component, including position, rotation, and scale of game objects.
Materials and Textures: The principles of design regarding the use of materials and textures.
Lighting: The principles of design regarding the use of lighting.
Scripting: Basic programming principles & creating scripts in Unity.
Prefabs: Creation and use of Prefabs in Unity.
Components: Introduction to Unity's built-in components such as Rigidbody, Collider, and Animator.
Animation: Basics of creating and using animations in Unity.
Physics: Basics of Unity's physics engine, including collision detection, gravity, and forces.
Audio: The principles of design regarding the use of audio.
User Interface: Basics of creating and designing user interfaces in Unity.
Particles: Basics of creating and using particle systems in Unity.
Optimization: Techniques for optimizing the performance of Unity projects.
AR/VR: An introduction to AR/VR development in Unity.
Balance: Refers to the distribution of visual weight in an artwork to achieve an overall sense of stability.
Contrast: Involves the use of extreme differences between elements in an artwork to create visual interest.
Emphasis: Is the visual center of attention. It's where the eye is drawn first when viewing an artwork.
Unity: Is achieved when all elements in an artwork work together to create a cohesive whole.
Movement: Refers to how a viewer's eye travels through an artwork, guided by various elements.
Proportion: Is the relationship between the different elements in an artwork, where the size of each element is relative to the others.
Repetition: Involves using the same or similar visual elements repeatedly throughout an artwork to create rhythm and continuity.
Rhythm: Is a visual pattern that appears in an artwork, creating a sense of harmony and movement.
Scale: Refers to the relative size of elements in an artwork compared to other elements within the same artwork.
Unity: Is achieved when all elements in an artwork work together to create a cohesive whole.