"Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose."
This subfield involves installations that require active participation from the audience, often using sensors and other technology.
Conceptualization: The process of generating and developing ideas for an interactive installation art, including identifying its purpose, message or theme, and intended audience.
Materials and equipment: The selection and use of appropriate tools, technologies, and materials to create an interactive installation.
Site-specificity: The consideration of the spatial, cultural, historical, and environmental context and how to integrate it into the installation to create a more engaging and meaningful experience.
Interaction design: The design of the interface or the interaction mechanism that enables users to engage with the installation in a way that is intuitive, stimulating, and safe.
User experience: The design and evaluation of the user experience, including the emotions, behaviors, and perceptions that are evoked by the installation.
Narrative and storytelling: The use of storytelling techniques to create a compelling and coherent narrative that guides the user's experience and delivers a message or theme.
Sound and music: The use of soundscapes, ambient noise, music, and other forms of audio to create a multisensory experience that stimulates the senses and enhances the emotional impact of the installation.
Lighting and visual effects: The use of lighting, projection, displays, and other visual effects to create a visual language that complements the narrative and reinforces the emotional impact of the installation.
Audience participation: The integration of audience participation through physical, cognitive, or emotional ways that enhances the user experience and creates a sense of co-creation and ownership.
Sustainability: The consideration of environmental, social, and economic sustainability in the design, production, and operation of the installation, including the responsible use of materials, energy, and waste management.
Virtual Installation Art: An art form that uses virtual reality technologies to create an immersive experience for the viewers.
Interactive Sound Art: Art that involves sound, music, or noise, and allows viewers to interact with it to create unique and personalized experiences.
Light Installations: Art installations that use colored lights, projections or light sources combined with technology to create interactive visual experiences.
Video Installations: Art forms that use video and digital media to create projected images and capture audience response in real-time.
Kinetic Art Installations: Art that involves movements, usually of a mechanical or electronic nature, to convey messages or emotions to viewers.
Mobile Installations: Art that represents or creates interactive experiences, usually through the use of technology, that can move or be transported.
Interactive Sculpture: Three-dimensional art or sculpture that people can interact with or manipulate, making them active participants in the artwork.
Robotic Installations: Installation art that integrates robotic technology into the artwork, creating a dynamic interactive experience.
Interactive Architecture: A type of installation art that involves the design and construction of interactive buildings or spaces that transform in response to users' interactions.
Mixed Media Installations: A type of installation art that incorporates various types of media, including audio, video, sculpture, and more, to create interactive immersive experiences.
"Some interactive art installations achieve this by letting the observer walk through, over or around them."
"Others ask the artist or the spectators to become part of the artwork in some way."
"Works of this kind of art frequently feature computers, interfaces and sometimes sensors to respond to motion, heat, meteorological changes or other types of input."
"Most examples of virtual Internet art and electronic art are highly interactive."
"Sometimes, visitors are able to navigate through a hypertext environment."
"Some works accept textual or visual input from outside."
"Sometimes an audience can influence the course of a performance or can even participate in it."
"The work the spectators – Maurice Benayoun calls them 'visitors'."
"Miroslaw Rogala calls them (v)users."
"Char Davies calls them 'immersants'."
"Most digital art didn't make its official entry into the world of art until the late 1990s."
"Countless museums and venues have been increasingly accommodating digital and interactive art into their productions."
"This budding genre of art is continuing to grow and evolve in a somewhat rapid manner."
"This budding genre of art is continuing to grow and evolve in a somewhat rapid manner through internet social sub-culture."
"This budding genre of art is continuing to grow and evolve in a somewhat rapid manner through large scale urban installations."
"Some of the earliest examples of interactive art have been dated back to the 1920s."
"Some other interactive artworks are considered as immersive as the quality of interaction involves all the spectrum of surrounding stimuli."
"Virtual reality environments like works by Maurice Benayoun and Jeffrey Shaw are highly interactive."
"The work the spectators – Maurice Benayoun call them 'visitors', Miroslaw Rogala calls them (v)users, Char Davies 'immersants'."