"3D rendering is the 3D computer graphics process of converting 3D models into 2D images on a computer."
The process of creating a finished image or animation using digital techniques.
Color Theory: The study of color and how they interact with each other, including the primary colors, complementary colors, and how colors can affect the mood and emotion of a digital artwork.
Lighting and Shading: Techniques for creating realistic lighting and shading to make digital art look more three-dimensional and lifelike.
3D Modeling: The process of creating three-dimensional models or objects to be used in digital art.
Texturing: The application of images or patterns to the surface of 3D models in order to simulate real-world materials and create more realistic-looking digital art.
Composition: The arrangement of visual elements in a digital artwork to create a desired effect or visual flow.
Rendering Engines: The software or hardware responsible for rendering digital art, including different kinds of rendering options and settings.
Animation: Creating movement or motion in a digital artwork, whether it's simple, looping animations or complex, realistic movements.
Post-processing: The process of enhancing or adjusting digital artwork after it has been rendered, including color correction, sharpening, and adding special effects.
Camera Settings: Different camera settings can be used to create different effects in digital art, such as depth of field or motion blur.
Particle Effects: Using software to create particle animations, simulations, and effects like smoke, dust, and explosions.
Illustration Techniques: Techniques for creating digital illustrations, including vector art, graphic design, and digital painting.
Real-time Rendering: Real-time rendering allows for immediate responses to user inputs and allows for dynamic and interactive visualizations.
Volumetric Rendering: Volumetric rendering techniques allow for the creation of fluid and organic effects, such as smoke, fog, and clouds.
Ray-tracing: Ray-tracing is a rendering technique that simulates the path of light rays in a scene to create realistic reflections, refraction, and shadows.
Global Illumination: Global illumination refers to the process of simulating realistic lighting in 3D scenes, including diffuse reflection, indirect lighting, and shadows.
Photorealistic Rendering: Photorealistic rendering is the art of creating highly realistic digital images that are virtually indistinguishable from photographs.
Non-photorealistic Rendering: Non-photorealistic rendering involves creating digital images that intentionally avoid the ultra-realistic look of photorealistic images. Instead, they focus on developing more artistic and creative styles, such as cartoon or sketch-like renderings.
Real-time Rendering: Real-time rendering refers to the process of rendering digital images in real-time as a user interacts with them. This type of rendering is commonly used in video games or digital simulations.
Ray Tracing: Ray tracing is a rendering technique that simulates the way light interacts with objects in the real world. This technique is used to create highly realistic images that mimic the way objects reflect, refract, and absorb light.
Radiosity: Radiosity is another rendering technique that simulates the way light interacts with surfaces in the real world. However, radiosity focuses on the way light bounces off surfaces and reflects onto other nearby surfaces to create more realistic and natural-looking lighting effects.
Global Illumination: Global illumination is a complex rendering technique that simulates the interactions between multiple light sources in a virtual environment. This technique is used to create highly realistic images with complex, dynamic lighting effects.
Volume Rendering: Volume rendering involves the rendering of three-dimensional data sets such as CT or MRI scans to create visual representations of complex structures or organs.
Ambient Occlusion: Ambient occlusion is a technique used to create more realistic shadows in digital environments by simulating the way ambient light is blocked or absorbed by nearby objects.
Subsurface Scattering: Subsurface scattering is a rendering technique used to create more realistic images of semi-transparent or translucent materials such as skin or wax.
Mental Ray: Mental Ray is a popular rendering engine used in many 3D modeling and animation software packages. It is known for its advanced lighting and shading capabilities and is frequently used in the film and gaming industries.
"3D renders may include photorealistic effects or non-photorealistic styles."
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