Instructional design

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The process of planning, developing, delivering, and evaluating instruction, with a focus on promoting learning and transfer of knowledge and skills. Includes principles of effective instruction, instructional technology and media, and learning environments.

Learning theories: Understanding different theories of how people learn, such as behaviorism, cognitivism, constructivism, and connectivism.
Needs analysis: Conducting a needs analysis to identify the learning needs of a specific group of learners.
Assessments: Understanding how to develop assessments that effectively measure learning outcomes.
Instructional strategies: Exploring different instructional strategies, such as lecture, discussion, and case studies, and understanding how to select and implement them.
Instructional design models: Becoming familiar with different models of instructional design, such as ADDIE, Dick and Carey, and SAM.
Learning objectives: Learning how to specify clear and measurable learning objectives.
Instructional materials design: Understanding how to design instructional materials, such as handouts, multimedia presentations, and interactive activities.
Evaluation: Understanding how to evaluate the effectiveness of instructional materials and activities.
Motivation: Understanding how to motivate learners and make learning engaging.
Cognitive psychology: Understanding how cognitive processes such as memory, attention, and problem-solving impact learning.
Instructional technology: Becoming familiar with instructional technology tools such as learning management systems, authoring tools, and virtual reality applications.
Instructional media: Understanding how to use different forms of media, such as audio, video, and graphics, to enhance learning.
Accessibility: Understanding how to design materials that are accessible to learners with disabilities.
Diversity: Understanding how to design materials that are inclusive and celebrate diversity.
Ethics: Understanding ethical considerations in instructional design, such as plagiarism and copyright.
ADDIE Model: ADDIE stands for Analysis, Design, Development, Implementation, and Evaluation – which are the five phases in the ADDIE model. It is a framework used to develop effective training programs or instructional materials.
Dick and Carey Model: This model involves a systematic process that involves analyzing the learning needs of the learners, and then designing and developing a curriculum that meets those needs.
Gagne’s Nine Events of Instruction: This model outlines nine instructional events that are designed to maximize learning. Gagne's nine events include: gaining attention, informing learners of the objective, stimulating recall of prior learning, presenting the content, providing learning guidance, eliciting performance or practice, providing feedback, assessing performance, and enhancing retention and transfer.
Merrill’s First Principles of Instruction: This model is based on five core principles: learning is promoted when learners can integrate new information with existing knowledge, learning is promoted when learners are engaged in problem-solving, learning is promoted when existing knowledge is activated as a foundation for new knowledge, learning is promoted when new knowledge is demonstrated to the learner, and learning is promoted when learners are asked to apply new knowledge to solve problems.
Kemp Instructional Design Model: This model involves nine steps of instructional design, from analyzing learners to evaluating the effectiveness of the instruction.
Rapid Prototyping: This model involves developing and testing small prototypes of instructional materials, then refining and improving them until they are effective.
SAM (Successive Approximation Model): This model is an iterative approach to the design and development of instructional materials. The model has four phases: preparation, iterative design, development, and implementation.
ARCS Model of Motivation: The ARCS (Attention, Relevance, Confidence, and Satisfaction) model is a motivational framework for designing instruction. It is based on four major components that are believed to increase learners' motivation to learn: gaining learners' attention, showing the relevance of the instruction, creating confidence in learners' ability to learn, and ensuring learner satisfaction.
- "Instructional design (ID), also known as instructional systems design (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of knowledge."
- "Toward an efficient, effective, appealing, engaging and inspiring acquisition of knowledge."
- "Systematically designing, developing and delivering instructional materials and experiences."
- "Both digital and physical."
- "In a consistent and reliable fashion."
- "Determining the state and needs of the learner, defining the end goal of instruction, and creating some 'intervention' to assist in the transition."
- "The outcome of this instruction may be directly observable and scientifically measured or completely hidden and assumed."
- "There are many instructional design models but many are based on the ADDIE model with the five phases: analysis, design, development, implementation, and evaluation."
- "Robert M. Gagné."
- "The Conditions of Learning has had a great influence on the discipline."
- "Instructional systems design (ISD)."
- No specific quote provided.
- No specific quote provided.
- No specific quote provided.
- "Both digital and physical."
- "Efficient, effective, appealing, engaging and inspiring."
- "In a consistent and reliable fashion."
- "Analysis, design, development, implementation, and evaluation."
- No specific quote provided.
- "The outcome of this instruction may be directly observable and scientifically measured or completely hidden and assumed."