Sound Design (performing arts)

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The study of creating and implementing soundscapes for stage productions, television, and film.

Acoustics: The study of sound, its propagation through various media, and its effects on different types of surfaces.
Anatomy of sound: Understanding the different components of sound, such as pitch, frequency, amplitude, and timbre, and how they relate to one another.
Signal processing: The manipulation of sound signals through various techniques, such as equalization, compression, distortion, and reverberation.
Synthesis: The creation of sound through various methods, such as subtractive, additive, and granular synthesis, as well as physical modeling and wavetable synthesis.
Sampling: The use of recorded sounds, known as samples, to create new sounds or to manipulate them in various ways through techniques like looping, reversing, and time-stretching.
Foley: The creation of sound effects for film and video using everyday objects and materials, recorded in a studio setting.
Ambience: The use of background noise and environmental sounds to create a sense of space and atmosphere, both in real-world settings and in created worlds.
Sound for music: The use of sound design techniques in musical composition, including the creation of complex textures, atmospheres, and soundscapes.
Interactivity: The use of sound design in interactive media, such as video games, to respond to player actions and create immersive experiences.
Psychoacoustics: The study of how the brain processes and interprets sound, including auditory illusions and the perception of spatial sound.