- "An audience is a group of people who participate in a show or encounter a work of art, literature, theatre, music, video games, or academics in any medium."
A discussion of how performance art artists engage with their audiences, and how audience participation and interaction can shape and influence the artwork.
Performance Art: This topic covers the history and development of performance art as an art form, its importance and relevance in contemporary art, and the tools and techniques used in performance art.
The role of the artist: This topic explores the responsibility of the artist in performance art, the relationship between the artist and the audience, and how they both affect each other's experience.
The role of the audience: This topic encompasses the expectations, assumptions, and reactions of the audience towards performance art, and how they are influenced by the artist's message and approach.
The aesthetics of performance art: This topic covers the visual and sensory elements of performance art, like sound, lighting, staging, and participation, and their influence on the audience's perception and interpretation of the artwork.
The cultural context: This topic examines the cultural and sociopolitical contexts that shape the creation and reception of performance art, and how it reflects and challenges social issues and identities.
Criticism and interpretation: This topic covers the critical approaches and theoretical frameworks used to analyze and interpret performance art, and how they shape the understanding and evaluation of the artwork.
Documentation and preservation: This topic explores the challenges and ethics of recording, documenting, and preserving performance art, and how it affects its accessibility and historical significance.
Collaboration and community: This topic encompasses the collaborative and community-based aspects of performance art, like group performance, public interventions, and participatory or interactive art, and how they address themes of collaboration and social engagement.
Technology and innovation: This topic examines the use of technology and innovation in performance art, from new media, digital technologies, VR, and AI, to create new forms of expression and audience interactions.
The global art world: This topic covers the international scope of performance art, its networks and venues, and how it challenges and enriches cultural diversity and exchange.
Interactive experiences: Artworks where the audience is encouraged to participate, engage, and interact with the piece in some way.
Spectacle performances: Where the audience watches a visual spectacle, similar to a play or a musical, which can evoke an emotional response from them.
Immersive installations: Where the audience steps inside the artwork and becomes part of the exhibit, interacting and moving through the space while an emotion, experience, or message unfolds around them.
Challenging performances: Where the artist sets out to challenge the audience's preconceived notions, expectations, or beliefs about a subject, often prompting them to engage in individual or collective reflection.
Political or social issue art: Performances that aim to challenge societal norms and highlight political or social issues such as gender, race, or class, often pushing the audience to engage in political action.
Confrontational art: Performances that use shock value or discomfort to provoke the audience into experiencing emotions such as empathy, anger, or sadness.
Collaborative art: Where the audience is invited to work alongside the artist in creating a performance or installation.
Participatory art: Where the audience is encouraged to actively participate in the creation process of the artwork itself.
Relational Art: Where audience interaction with others becomes a key component of artwork creation.
Interactive installations: Complex installations that afford the audience an unprecedented level of interaction with the installation producing a unique and memorable experience.
Games: Where the audience actively participates in an arcade-style game that produces an interaction with various features of the game such as sound, imagery, and interactivity.
Musical performances: Where music is a prominent element in the artwork, often prompting emotional or creative responses from the audience.
- "Some events invite overt audience participation and others allow only modest clapping and criticism and reception."
- "Media audience studies have become a recognized part of the curriculum."
- "Audience theory offers scholarly insight into audiences in general. These insights shape our knowledge of just how audiences affect and are affected by different forms of art."
- "The biggest art form is the mass media. Films, video games, radio shows, software, and other formats are affected by the audience and its reviews and recommendations."
- "In the age of easy internet participation and citizen journalism, professional creators share space, and sometimes attention with the public."
- "Give the people control of media, they will use it. The corollary: Don't give the people control of media, and you will lose."
- "The users are deciding what the point of their engagement will be — what application, what device, what time, what place."
- "Films, video games, radio shows, software (and hardware), and other formats."
- "Some events invite overt audience participation and others allow only modest clapping and criticism and reception."
- "The audience and its reviews and recommendations" affect films, video games, radio shows, software, and other formats.
- "In the age of easy internet participation and citizen journalism, professional creators share space, and sometimes attention with the public."
- "Give the people control of media, they will use it. The corollary: Don't give the people control of media, and you will lose."
- "Professional creators share space, and sometimes attention with the public."
- "Media audience studies have become a recognized part of the curriculum."
- "Insights shape our knowledge of just how audiences affect and are affected by different forms of art."
- "Audience theory offers scholarly insight into audiences in general."
- "Films, video games, radio shows, software (and hardware), and other formats are affected by the audience and its reviews and recommendations."
- "The users are deciding what the point of their engagement will be — what application, what device, what time, what place."
- "Whenever citizens can exercise control, they will."