- "Internet culture is a quasi-underground culture developed and maintained among frequent and active users of the Internet." - "A culture whose influence is 'mediated by computer screens' and Information Communication Technology."
The study of how digital technologies and networks shape our social, cultural, and political practices.
- "Frequent and active users of the Internet (netizens or digital citizens) who primarily communicate with one another online as members of online communities."
- "Communicate with one another online as members of online communities."
- "Internet culture arises from the frequent interactions between members within various online communities and the use of these communities for communication, entertainment, business, and recreation."
- "The earliest online communities of this kind were centered around the interests and hobbies of anonymous and pseudonymous users who were early adopters of the Internet."
- "Typically those with academic, technological, highly niche, or even subversive interests."
- "Anonymity/pseudonymity, social media, gaming, and specific communities."
- "The encompassing nature of the internet culture has led to the study of its many different elements."
- "Raised questions about online identity and internet privacy."
- "Its influence is 'mediated by computer screens' and Information Communication Technology."
- "Use of these communities for communication."
- "Use of these communities for communication, entertainment, business, and recreation."
- No specific quote directly answers this question.
- "Anonymous and pseudonymous users who were early adopters of the Internet."
- "Raised questions about online identity and internet privacy."
- "A quasi-underground culture developed and maintained among frequent and active users of the Internet."
- "A culture whose influence is 'mediated by computer screens' and Information Communication Technology."
- No specific quote directly answers this question.
- "Frequent interactions between members within various online communities."
- "Its many different elements, such as anonymity/pseudonymity, social media, gaming, and specific communities."