Quote: "Internet culture is a quasi-underground culture developed and maintained among frequent and active users of the Internet who primarily communicate with one another online as members of online communities."
The study of the cultural aspects of computer networks and the internet.
Digital media: The use of electronic technologies to store, transmit and manipulate information.
Social media: Online platforms that allow users to create, share, and participate in content and social networking.
Cybersecurity: Processes, practices, and technologies designed to protect computer systems, networks, and data from digital attacks.
Big Data: Large volumes of structured and unstructured data that can be analyzed by businesses to gain insights into trends and patterns.
Internet culture: The online culture and communities that have formed around the use of the internet.
Online anonymity and privacy: The importance of anonymity and privacy in online communication and how it has affected online culture.
Digital surveillance: The practice of monitoring and analyzing online activities to gather data and intelligence.
Cyberbullying: The use of digital technologies to harass, intimidate, and harm individuals or groups.
Online activism: The use of the internet to raise awareness and bring about social or political change.
Media convergence: The merging of traditional and digital media into a new form of media.
Digital literacy: The ability to use digital technologies effectively and efficiently.
Virtual reality: Computer-generated simulations that create the illusion of being present in a virtual environment.
Augmented reality: Computer-generated content that is superimposed onto the physical world.
Artificial intelligence: Computer systems that can perform tasks requiring human intelligence, such as speech recognition or decision-making.
Gamification: The use of game design principles in non-game contexts to engage and motivate users.
Mobile computing: Computing devices and technologies that are portable and allow users to access information and communicate on-the-go.
Data visualization: The use of visual representations of data to communicate insights and trends.
Digital divide: The unequal distribution of digital technologies and access to the internet.
Net neutrality: The principle that all internet traffic should be treated equally, without discrimination or favoritism.
Internet governance: The policies and regulations governing the use and operation of the internet.
Social Media Culture: This type of cyberculture revolves around online social networks like Facebook, Twitter, and Instagram. The culture revolves around sharing and connecting with individuals all around the world.
Gaming Culture: Gaming culture is built around online gaming communities, eSports, and competitive gaming. It involves the use of communication technologies that enable real-time strategy and competition.
Hacker Culture: Hacker culture involves the use of advanced programming and technological systems, and it typically revolves around hacking and cybersecurity. Hacker culture is known for its countercultural, anti-establishment values.
Cyberpunk Culture: Cyberpunk culture is formed around science fiction literary works and the interpretation of the implications of technology on contemporary society. The culture typically features dystopian themes and a powerless underclass that is exploited by corporations.
Virtual Reality Culture: Virtual Reality or VR Culture is built around immersive technologies such as augmented and virtual reality. It revolves around a variety of applications, including gaming and education, and offers experiences that often appear to be tangible.
Memes Culture: Memes culture includes creating images with captions, videos, and other internet memes. It revolves around the creation, sharing, and commenting on bizarre and humorous content.
Cyberfeminist Culture: Cyberfeminist culture is associated with feminist perspectives of the effects of technology on contemporary society. This culture highlights the need for gender-based tech literacy and feminism in technology for the representation of women in digital platforms.
Folk Culture: Folk culture tends to include the individual and communal experiences of people who use digital devices, augmenting or reproducing offline traditions or popular communicative practices.
Cyberwarfare Culture: Cyberwarfare culture includes utilizing advanced technological systems to invade the privacy, compromise systems, cause sabotage, and carry out cyberattacks on digital systems. It is associated with nation-states that use cyber-espionage, cyber-terrorism, and cyber-attacks.
Online Activism Culture: Online activism culture includes using social media and other digital tools to launch online petitions, initiations, and campaigns for various social causes, from climate change to political change. It revolves around the empowerment of individuals seeking to transform social conditions.
Quote: "A culture whose influence is 'mediated by computer screens' and Information Communication Technology, specifically the Internet."
Quote: "Internet culture arises from the frequent interactions between members within various online communities and the use of these communities for communication, entertainment, business, and recreation."
Quote: "The earliest online communities of this kind were centered around the interests and hobbies of anonymous and pseudonymous users who were early adopters of the Internet, typically those with academic, technological, highly niche, or even subversive interests."
Quote: "The encompassing nature of the Internet culture has led to the study of its many different elements, such as anonymity/pseudonymity, social media, gaming and specific communities..."
Quote: "Netizens or digital citizens are frequent and active users of the Internet who primarily communicate with one another online as members of online communities."
Quote: "Online communities are used for communication, entertainment, business, and recreation within internet culture."
Quote: "Internet culture has also raised questions about online identity and Internet privacy."
Quote: "Internet culture is a quasi-underground culture developed and maintained among frequent and active users of the Internet."
Quote: "Early adopters of the Internet, typically those with academic, technological, highly niche, or even subversive interests contributed to the development of online communities."
Quote: "The encompassing nature of the Internet culture has led to the study of its many different elements."
Quote: "Anonymity/pseudonymity is one of the elements studied in internet culture."
Quote: "Social media is one of the elements studied in internet culture."
Quote: "Gaming is one of the elements studied in internet culture."
Quote: "Internet culture arises from the frequent interactions between members within various online communities and the use of these communities for communication."
Quote: "Members of internet culture primarily engage in communication, entertainment, business, and recreation within online communities."
Quote: "The earliest online communities of this kind were centered around the interests and hobbies of anonymous and pseudonymous users who were early adopters of the Internet."
Quote: "Internet culture's influence is 'mediated by computer screens' and Information Communication Technology."
Quote: "There are specific communities within internet culture that are studied, focusing on gaming, social media, and other areas of interest."
Quote: "Internet culture has raised questions about online identity and Internet privacy."