"Data storage devices" "Art media technology" "Print media technology" "Digital media technology" "Electronic media technology"
The study of the impact of new technologies on the production, distribution, and consumption of broadcast media content.
Media and technology: This encompasses the overarching field of study and refers to the mechanisms and means through which information and content are produced, distributed, and consumed in the modern era.
History of media and technology: A survey of the development of mass media and technology, including changes in communication tools and techniques, technologies, and moments of innovation that have spurred further evolution.
Media and society: The impact of media on social and cultural norms and values, including discussions of media ethics, economics, and regulation.
Mass communication theory: The intellectual frameworks that explain how media affects society, including media effects theory, reception theory, and cultural studies.
New media: The internet, social media, and related technologies, including web design, social media engagement, and digital marketing.
Broadcast journalism: The coverage of news stories and events through broadcast media, including television and radio journalism, and issues surrounding journalism ethics.
Multimedia journalism: The production of news stories and packages that incorporate multiple media types and interactive elements, including text, video, audio, and graphics.
Digital storytelling: The use of multimedia tools and techniques to create engaging and informative digital narratives, including online journalism, documentaries, and interactive media.
Media law and regulation: The legal frameworks governing media and technology, including freedom of speech, copyright, defamation, and media ownership.
Media production techniques: The technical aspects of creating content for broadcast media, including lighting, sound, camera work, editing, and special effects.
Media management: The business practices and strategies involved in the production, distribution, and monetization of media content, including advertising, revenue models, and market analysis.
Media literacy and education: The development of critical and reflective engagement with media and technology, including discussions of information literacy, media literacy, and digital citizenship.
Media and globalization: The ways in which media and technology have transformed social, economic, and political relations across the globe, including discussions of the digital divide, cultural imperialism, and global media flow.
Television: A form of broadcasting that uses electromagnetic waves to transmit audio and visual information to a receiver device.
Radio: A way of broadcasting audio content through electromagnetic waves.
Print: Any media disseminated in printed form, such as newspapers, magazines, and books.
Film: A motion-picture medium that creates a moving image by photography and projection.
Online media: Content that is accessible via the internet.
Photography: The practice of taking and processing photographs.
Video: A medium of recording or broadcasting visual images in motion.
Computer-based media: Digital content that can be generated or accessed using a computer.
Social media: Websites and applications that allow users to create and share content or participate in social networking.
Gaming technology: Technology and devices typically used for the purpose of playing video games.
Mobile technology: A range of technology types that allow for mobile communication and portable access to digital content.
Virtual and augmented reality: Technologies that create a simulated environment, often for entertainment or educational purposes.
Digital marketing: Advertising delivered through digital channels, such as search engines, websites, social media, email, and mobile apps.
Interactive media: Media that allows its viewers or listeners to interact with it, such as video games and virtual reality experiences.
Sound-based media: Technology types that allow for sound playback and recording, such as speakers, microphones, and audio interfaces.
"Category:Visual arts media"
"Category:Printing"
"Category:Digital media"
"Category:Digital media" "Category:Electronic publishing"
"Media technology university programmes"
"Media psychology"
[No direct quote, but implied in the description of media psychology]
"Data storage devices"
"Category:Visual arts media"
"Category:Printing"
"Category:Digital media"
"Category:Digital media" "Category:Electronic publishing"
"Media technology university programmes"
"Media psychology"
[No direct quote, but implied in the description of media psychology]
"Data storage devices"
"Category:Visual arts media"
"Category:Printing"
"Category:Digital media"