"A prototype is an early sample, model, or release of a product built to test a concept or process."
Creating low and high fidelity models of products or systems to test and iterate on.
User-centered design: Understanding and prioritizing user needs and preferences when creating a prototype.
Wireframing: Creating a basic design plan for the prototype, including layout and functionality.
Visual design: Developing the look and feel of the prototype, including color scheme, typography, and branding elements.
Interaction design: Defining how users will navigate and interact with the prototype, including user flows and interface elements.
Information architecture: Organizing and structuring the prototype's content and data to ensure a seamless user experience.
Usability testing: Evaluating the effectiveness of the prototype by observing users as they interact with it and soliciting feedback.
Rapid prototyping: Creating quick and iterative prototypes to test and refine ideas and concepts.
Collaboration and communication: Effectively communicating and collaborating with stakeholders, team members, and end-users throughout the prototyping process.
Accessibility: Ensuring that the prototype is inclusive and accessible to all users, regardless of their abilities or disabilities.
Iterative design: Continuously testing and refining the prototype based on user feedback and evolving needs.
Design sprints: Conducting focused and intense prototyping sessions to quickly generate and test multiple ideas.
Material design: Utilizing Google's design system to create a consistent and cohesive user experience across platforms and devices.
Agile development: Incorporating agile methodologies to accelerate and improve the prototyping process while maintaining quality and collaboration.
Visual language: Creating a consistent visual language for the prototype that aligns with the organization's branding and identity.
Design thinking: Applying a problem-solving approach to the prototyping process, focusing on empathy, creativity, and experimentation.
Paper prototyping: This involves creating paper sketches or models of the user interface to receive early end-user feedback.
Visual prototyping: Advanced prototyping type, visual prototyping relies heavily on the creation of photorealistic visual representations of user interfaces.
Interactive prototyping: This prototype allows the user to interact with a more advanced replica of the finished product, giving valuable data and feedback on user experience.
Physical prototyping: This prototype includes physical models of the product, allowing testing of its physical characteristics, for example, size, shape, and weight.
Digital prototyping: Digital prototypes are created through software applications, providing a 3D view of the design, including user interface elements like buttons and text boxes.
Functional prototyping: This is used to test the mechanical or electronic functions of a product.
Low-fidelity prototyping: These prototypes are simple and inexpensive and focus on testing the basic functionality of the product.
High-fidelity prototyping: High-fidelity prototypes are much more complex, detailed and functional than low-fidelity prototypes, allowing greater testing of interactive interface components.
Hybrid prototyping: It provides the best of both worlds by combining different prototyping techniques as needed.
Wizard of Oz prototyping: This type of prototyping utilizes an off-screen actor to simulate a system response to test how users react to the product.
Rapid prototyping: Rapid prototyping is the quickest method for creating prototypes, which is used for the iterative process of checking product feasibility.
Video prototype: This prototype is prepared as a video to simulate the interaction of a user with the product.
Augmented reality prototype: This method enables designers to test products in a virtual environment and view them in real-time in a 3D space.
Wireframes prototype: This is used to create basic layouts of user interfaces and check the placement of UI components.
Virtual reality prototype: This method can create computer-generated 3D environments within which users can test and experience the product.
Concept prototyping: This early-stage prototype simulates and tests the product’s concept before any further development.
Experience prototyping: This explores potential user experiences by enabling iterative testing and feedback on the product.
Polished prototype: It represents the final version of a product or concept, developed to become a marketable product.
Smart prototype: This innovative concept prototype is embedded with sensors, software, and other technology to create new and improved user experiences.
Zero prototype: Used in situations where there is no product yet. It tests user experience by walking them through the product ideation and features.
Storyboard prototype: This prototype tells a story of a use-case scenario with key features of the product providing insights on user experience.
"It is a term used in a variety of contexts, including semantics, design, electronics, and software programming."
"A prototype is generally used to evaluate a new design to enhance precision by system analysts and users."
"Prototyping serves to provide specifications for a real, working system rather than a theoretical one."
"In some design workflow models, creating a prototype (a process sometimes called materialization) is the step between the formalization and the evaluation of an idea."
"A prototype can also mean a typical example of something such as in the use of the derivation 'prototypical'."
"The word prototype derives from the Greek πρωτότυπον prototypon, 'primitive form', neutral of πρωτότυπος prototypos."
""πρωτότυπον" means 'primitive form' in Greek.
""Protos" means 'first' in Greek.
"τύπος typos" has the original sense of a mark left by a blow or a stamp struck by a die.
"By analogy, a shape i.e. a statue, (figuratively) style, or resemblance; a model for imitation or illustrative example."
"This is a useful term in identifying objects, behaviors, and concepts which are considered the accepted norm and is analogous with terms such as stereotypes and archetypes."
"A prototype is generally used to evaluate a new design to enhance precision by system analysts and users."
"Prototyping serves to provide specifications for a real, working system rather than a theoretical one."
"In some design workflow models, creating a prototype (a process sometimes called materialization) is the step between the formalization and the evaluation of an idea."
"A prototype can also mean a typical example of something, such as in the use of the derivation 'prototypical'."
"A prototype is generally used to evaluate a new design to enhance precision by system analysts and users."
"The word prototype derives from the Greek πρωτότυπον prototypon, 'primitive form'."
""Prototypos" originates from the Greek words πρῶτος protos, 'first' and τύπος typos, 'impression'."
""Prototypos" is synonymous with 'original, primitive' in Greek.