- "Educational technology is the combined use of computer hardware, software, and educational theory and practice to facilitate learning."
Provides information on how school librarians can use technology tools to support teaching, learning, and information access. It outlines the characteristics of effective technology integration.
Digital Literacy: The ability to use technology effectively and confidently, including how to navigate digital resources and communicate via digital platforms.
Information and Media Literacy: Understanding how to find, evaluate, and use information from a variety of sources, including print and digital media.
Education Technology: The use of technology in education, including digital tools and resources, online learning platforms, and instructional technology.
Library Technology: The use of technology to support the functions of the school library, including cataloging and circulation systems, collection management software, and online databases.
Learning Management Systems: Online platforms used to deliver and manage educational content, resources, and assessment tools.
Web 2.0 Tools: Collaborative and interactive online tools, such as social media platforms, wikis, blogs, and podcasting.
Educational Games and Gamification: The use of games and game-like elements in teaching and learning.
Digital Citizenship: The responsible and ethical use of digital tools and resources, including online safety, privacy, and security.
Assistive Technology: Tools and resources designed to support students with disabilities or other learning challenges, such as screen readers, text-to-speech software, and adaptive keyboards.
Makerspaces and STEAM: The use of technology tools to support hands-on, project-based learning in science, technology, engineering, arts, and math.
Online Databases: These are electronic collections of data stored in a cloud-based environment accessible via the internet. They offer school librarians the ability to search for specific pieces of information in a vast range of topics.
Learning Management Systems (LMS): LMS encompasses all aspects of instructional technology that support teaching, learning, and tools of assessment like Schoology or Google Classroom.
Digital Libraries: This category of technology tools provides a digital version of books and documents that users can access via the internet.
E-book Readers: An electronic device designed to read digital books or publications. These help in enhancing reading habits among students and give easy access to important references.
Collaborative Writing Tools: Tech tools that support team-based writing and collaboration, facilitate document creation, editing, and sharing. Examples are Google Docs or Grammarly.
Citation Tools: Citation tools such as Easybib, APA Citation Generator help in identifying and managing resources used in bibliographical research.
STEM Tools: These tools are specifically designed to support learning experiences that promote science, technology, engineering, and mathematics.
Educational Apps: Educational apps support student learning and engagement through interactive experiences that are more engaging than traditional blackboard-and-chalk lessons.
Information Security: Here tools like antivirus helps in maintaining the security of the library system and the online database.
Audio-Visual Equipment: These tools include projectors, interactive whiteboards, LCD displays, smart TVs, and speakers that support audio and video content used for instruction.
Robotics: These tools are designed to promote student engagement in learning experiences that promote robotics and engineering concepts.
Virtual Reality: Virtual Reality is a simulation-based technology that drives learning in complex scenarios with the help of immersive experiences to make learning more engaging and fun.
Digital Signage: Digital signage displays communication used by school librarians to broadcast vital information like the library schedule or upcoming events.
Social Media Platforms: Social media platforms enable school librarians to provide students and members of the community with information and resources while creating real-time interaction.
Cloud Storage: This technology tool is designed to store data files and other essential documents in a cloud-based system with an internet connection.
- "When referred to with its abbreviation, 'EdTech,' it often refers to the industry of companies that create educational technology."
- "EdTech is defined as all the privately owned companies currently involved in the financing, production, and distribution of commercial hardware, software, cultural goods, services and platforms for the educational market with the goal of turning a profit."
- "Many of these companies are US-based and rapidly expanding into educational markets across North America, and increasingly growing all over the world."
- "Educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science."
- "It encompasses several domains including learning theory, computer-based training, online learning, and m-learning where mobile technologies are used."
- "Educational technology uses computer hardware, software, and educational theory and practice to facilitate learning."
- "The goal of the edtech industry is to turn a profit."
- "In EdTech Inc.: Selling, Automating, and Globalizing Higher Education in the Digital Age, Tanner Mirrlees and Shahid Alvi (2019) argue..."
- "EdTech is no exception to industry ownership and market rules."
- "Educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science."
- "Educational technology involves the combined use of computer hardware, software, and educational theory and practice."
- "Many of these companies are US-based and rapidly expanding into educational markets across North America, and increasingly growing all over the world."
- "EdTech industries produce and distribute commercial hardware, software, cultural goods, services, and platforms for the educational market."
- "Educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science."
- "M-learning is one of the domains covered by educational technology, where mobile technologies are used."
- "Educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science."
- "EdTech is defined as all the privately owned companies currently involved in the financing, production, and distribution of commercial hardware, software, cultural goods, services and platforms for the educational market with the goal of turning a profit."
- "Educational technology encompasses learning theory as one of its domains."
- "In EdTech Inc.: Selling, Automating, and Globalizing Higher Education in the Digital Age, Tanner Mirrlees and Shahid Alvi (2019) argue..."