Virtual Exhibitions

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These are exhibitions that are created entirely online, often using virtual reality technology, and allow visitors to explore artifacts, artworks or collections from the comfort of their own homes.

Virtual Reality (VR): The technology that creates a computer-generated three-dimensional environment that can be interacted with or explored as if it were real.
Augmented Reality (AR): A technology that overlays digital information onto the real world.
3D Modeling and Design: Creating three-dimensional computer models of objects or environments.
Web Design and Development: The process of designing and building websites.
User Experience (UX) Design: Designing a user's interaction with a product or service to ensure it is easy, efficient, and enjoyable.
Virtual Tours: The technology that enables a user to view a location remotely, as if they were there in person.
Haptic Feedback: The use of touch or vibration to enhance the user’s interaction with digital content.
Gamification: The use of game mechanics to engage users and encourage them to learn about a subject.
Storytelling: The art of creating a compelling narrative, often used in museum exhibits to convey information in an engaging way.
Interactive Exhibits: Exhibits that allow visitors to interact with digital content, such as touchscreens, motion sensors, or immersive environments.
Digital Preservation: The process of preserving digital content for future generations, including strategies for maintaining and accessing data over time.
Digital Cataloguing: The process of creating a digital database of museum collections.
Virtual Collections: Digitally created collections that enable users to explore objects in three-dimensional space.
Online Accessibility: Ensuring that digital content can be accessed by people with disabilities.
Cybersecurity: Protecting digital content from theft, damage, or unauthorized access.
Intellectual Property: Protecting the rights of creators and owners of digital content.
Exhibition Planning and Management: The process of designing, developing, and implementing museum exhibits.
Digital Marketing: Promoting and advertising digital content to reach a wider audience.
Virtual Events and Conferences: Hosting web-based events and conferences with audiences, hosts, and participants from anywhere in the globe.
Mobile Applications for Virtual Exhibitions: Developing mobile applications specifically designed to enhance the virtual exhibition journey for users connecting virtually with museums.
360-Degree Tours: Virtual tours created with 360-degree cameras that allow visitors to remotely navigate museum exhibits and spaces.
Augmented Reality Exhibits: Using AR technology to create interactive experiences that blend the real and virtual worlds.
Virtual Reality Exhibits: Visitors can be transported into a simulated environment that gives them a feeling of being inside a physical exhibition.
Multimedia exhibits: Exhibitions that incorporate interactive media such as videos, audios, music, and other forms of content.
Online Exhibitions: Galleries or displays made available on the museum's website, allowing users to navigate and view exhibition from their computer or mobile device.
Webinars: Interactive online presentations that explore key themes, artists, or historical moments connected to exhibitions.
Virtual Guided Tours: A live or prerecorded virtual tour of the exhibition, led by a museum lecturer, curator or guide.
Social Media Exhibitions: An exhibition created entirely on social media such as Facebook, Instagram, or Twitter for visitors to explore and engage with.
Gaming Exhibitions: Exhibitions centered on video games, multiplayer game simulators, VR game rooms or eSports competitions.
Digital Art Exhibitions: An exhibition of digital art, created entirely on screens, projectors or other digital mediums.
Live Streamed Events: Live Stream of museum events, panel talks, and behind-the-scenes tours.
Audio tours: Audio content for visiting museum exhibits, available for download or streaming online.
Podcasts: Examples of museum podcast series discussing exhibitions, artists, and museums' history.
E-Books: Museum E-books on particular themes, topics and exhibitions, available for download or viewing online.
"A virtual museum is a digital entity that draws on the characteristics of a museum, in order to complement, enhance, or augment the museum experience through personalization, interactivity, and richness of content."
"[A virtual museum] complements, enhances, or augments the museum experience through personalization, interactivity, and richness of content."
"[A virtual museum] can perform as the digital footprint of a physical museum, or can act independently, while maintaining the authoritative status as bestowed by the International Council of Museums (ICOM) in its definition of a museum."
"[A virtual museum] is also committed to public access; to both the knowledge systems embedded in the collections and the systematic, and coherent organization of their display, as well as to their long-term preservation."
"A virtual museum can be designed around specific objects (such as an art museum or a natural history museum), or can consist of online exhibitions created from primary or secondary resources (as, for example, in a science museum)."
"A virtual museum can refer to the mobile or World Wide Web offerings of traditional museums (e.g., displaying digital representations of its collections or exhibits); or can be born digital content such as, 3D environments, net art, virtual reality, and digital art."
"[A museum] is essentially separate from its sister institutions such as a library or an archive."
"Virtual museums are usually, but not exclusively delivered electronically when they are denoted as online museums, hypermuseum, digital museum, cybermuseums or web museums."
"A virtual museum can perform as the digital footprint of a physical museum."
"[A virtual museum] draws on the characteristics of a museum, in order to complement, enhance, or augment the museum experience."
"It is committed to public access; to both the knowledge systems embedded in the collections and the systematic, and coherent organization of their display, as well as to their long-term preservation."
"A virtual museum can be born digital content such as, 3D environments, net art, virtual reality, and digital art."
"A virtual museum can refer to the mobile or World Wide Web offerings of traditional museums."
"A virtual museum draws on the characteristics of a museum, in order to complement, enhance, or augment the museum experience through personalization, interactivity, and richness of content."
"[A virtual museum] is committed to the systematic and coherent organization of display."
"[A virtual museum] is delivered electronically when they are denoted as online museums, hypermuseum, digital museum, cybermuseums or web museums."
"A virtual museum can consist of online exhibitions created from primary or secondary resources."
"A virtual museum can be designed around specific objects (such as an art museum or a natural history museum), or can consist of online exhibitions created from primary or secondary resources (as, for example in a science museum)."
"A virtual museum can be born digital content such as, 3D environments, net art, virtual reality, and digital art."
"A virtual museum can perform as the digital footprint of a physical museum, or can act independently."