"Exhibit design (or exhibition design) is the process of developing an exhibit—from a concept through to a physical, three-dimensional exhibition."
The process of developing a museum exhibit from initial research to final execution, including content research, writing, design, and media production.
Museum theory: Understanding the purpose, functions, and types of museums, as well as the principles of exhibition development.
Audience segmentation: Identifying the different audiences, their characteristics, and their needs.
Concept development: Generating ideas, themes, and messages for exhibits that align with the museum's goals.
Object selection and interpretation: Choosing and presenting objects in a compelling and meaningful way.
Storytelling: Creating narratives that engage visitors and communicate the exhibit's theme.
Exhibition design: Planning the physical layout and aesthetics of the exhibit.
Interactivity and engagement: Deciding on ways to involve visitors and make the exhibit more interactive or immersive.
Digital technologies: Using digital media to enhance exhibits or create new forms of experiences.
Evaluation and assessment: Collecting feedback from visitors to assess the exhibit's effectiveness and make improvements.
Budgeting and project management: Creating a timeline and budget for exhibit development, as well as managing project resources and coordinating with various stakeholders.
Permanent Exhibitions: These exhibits are intended to be on display for longer periods – often for an indefinite period of time. They are designed to give visitors a comprehensive and in-depth understanding of a particular topic or subject.
Temporary Exhibitions: These exhibits are displayed for a specific duration of time, usually a few weeks to a few months, and they often focus on a specific theme or topic.
Traveling Exhibitions: These exhibitions are designed to be transported and displayed in different locations, often across the country or even internationally.
Interactive Exhibitions: These exhibits are designed to be hands-on and actively engage visitors through technology, games, or other interactive elements.
Virtual Exhibitions: These exhibits are online displays that allow visitors to experience an exhibit virtually, usually through photos, videos, and interactive elements.
Hybrid Exhibitions: These exhibits combine physical and virtual elements to create an immersive and engaging experience for visitors.
Site-Specific Exhibitions: These exhibits are created specifically for a particular location or setting and take into account the unique characteristics of the location.
Pop-Up Exhibitions: These exhibits are temporary and often take place in unexpected locations such as public spaces, storefronts, or even in parks or on streets.
Educational Programming: These programs are designed to educate visitors through lectures, workshops, and other educational activities.
Cultural Programming: These programs focus on promoting and celebrating cultural diversity through events such as festivals, performances, and exhibitions.
Community Engagement: These programs are designed to engage the local community through partnerships and collaborations with local organizations and community members.
Public Interpretation: These programs focus on providing interpretation and context for exhibits and artifacts to the general public.
Outreach Programming: These programs are designed to promote the museum and its mission through events and activities outside of the museum, such as in schools or community centers.
Collections Management: These programs focus on the care, preservation, and documentation of the museum's collection of artifacts and objects.
Conservation: These programs focus on the conservation and restoration of artifacts and objects in the museum's collection.
"It is a continually evolving field, drawing on innovative, creative, and practical solutions to the challenge of developing communicative environments that ‘tell a story’ in a three-dimensional space."
"There are many people who collaborate to design exhibits such as directors, Curators, exhibition designers, and technicians."
"These positions have great importance because how they design will affect how people learn."
"Learning is a byproduct of attention, so first the designers must capture the visitors' attention."
"A good exhibition designer will consider the whole environment in which a story is being interpreted rather than just concentrating on individual exhibits."
"Some other things designers must consider are the space allotted for the display, precautions to protect what is being displayed, and what they are displaying."
"For example, a painting, a mask, and a diamond will not be displayed the same way."
"Taking into account artifacts culture and history is also important because every time the artifact is displayed in a new context it reinterprets them."
"The focus of exhibition design is on developing communicative environments."
"The purpose of an exhibition is to 'tell a story' in a three-dimensional space."
"Exhibition design is a continually evolving field, drawing on innovative, creative, and practical solutions."
"Learning is a byproduct of attention."
"There are many people who collaborate to design exhibits such as directors, curators, exhibition designers, and technicians."
"A good exhibition designer will consider the whole environment in which a story is being interpreted."
"For example, a painting, a mask, and a diamond will not be displayed the same way."
"Taking into account artifacts culture and history is also important because every time the artifact is displayed in a new context it reinterprets them."
"Exhibition design is the process of developing an exhibit—from a concept through to a physical, three-dimensional exhibition."
"The way designers design exhibits will affect how people learn."
"Some other things designers must consider are the space allotted for the display, precautions to protect what is being displayed, and what they are displaying."