- "Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight."
Introduction to the entertainment industry, its history, and its major players.
History of the entertainment industry: A broad look at the development and key moments in the entertainment industry, including film, television, music, and other forms of media.
Entertainment journalism ethics: An exploration of the ethical considerations that are unique to the entertainment industry, such as maintaining privacy while reporting on celebrities.
The role of entertainment journalists: An examination of the responsibilities and functions of journalists in the entertainment industry, including interviewing celebrities, reviewing productions, and reporting on industry news.
Methods of entertainment journalism: An overview of the various methods and mediums of entertainment journalism, including print, broadcast, digital media, and social media.
The business of entertainment: An exploration of the economics of the entertainment industry, including revenue streams, distribution, and marketing.
Celebrity culture: An investigation of the impact that celebrity culture has on the entertainment industry, as well as its influence on broader culture.
Entertainment law: An overview of the legal framework that governs the entertainment industry, including intellectual property rights, contracts, and disputes.
Trends and innovations in entertainment journalism: An examination of how technology and changing consumer tastes are shaping the future of entertainment journalism, including the rise of social media and streaming platforms.
Diversity and inclusion in entertainment: A discussion of how the entertainment industry has historically struggled with issues of representation and inclusion, and how it is evolving to become more diverse and inclusive.
Case studies of notable figures and events: An in-depth look at significant figures and events in the entertainment industry, such as the rise of streaming services or the life and career of a celebrity.
Film Criticism: It involves reviewing and analyzing a film, evaluating its quality, acting, directing, and other aspects.
Music Journalism: It covers music news, album reviews, and interviews with musicians, producers, and other industry figures.
Television Journalism: It encompasses news and reviews regarding TV shows, series renewals, cancellations, and upcoming projects.
Celebrity Journalism: It includes coverage of celebrity lifestyle, gossip, rumors, and scandals.
Theatre Journalism: It covers news, reviews, and interviews with actors, directors, and producers in live theatre.
Video Game Journalism: It covers video game news, reviews, and analysis.
Comedy Journalism: It encompasses news, interviews, reviews, and analysis of comedic works and performers.
Art Journalism: It covers news, analysis, and reviews of various art forms, including painting, sculpture, installation, and photography.
Dance Journalism: It includes news, reviews, and interviews about the dance community and performances.
Internet Journalism: It includes coverage of online entertainment outlets, such as podcasts, web series, and streaming.
Literary Journalism: It covers news, reviews, and interviews regarding the literary world, including authors, publishers, and books.
Radio Journalism: It encompasses news and analysis of the radio industry, including music, talk, and news radio.
- "Storytelling, music, drama, dance, and different kinds of performance exist in all cultures."
- "The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products."
- "The experience of being entertained has come to be strongly associated with amusement, so that one common understanding of the idea is fun and laughter."
- "Although many entertainments have a serious purpose... there is the possibility that what appears to be entertainment may also be a means of achieving insight or intellectual growth."
- "An important aspect of entertainment is the audience, which turns a private recreation or leisure activity into entertainment."
- "The audience role may be active, as in the case of games, where the participant and audience roles may be routinely reversed."
- "Most forms of entertainment have persisted over many centuries, evolving due to changes in culture, technology, and fashion."
- "Films and video games, although they use newer media, continue to tell stories, present drama, and play music."
- "Activities such as cooking have developed into performances among professionals, staged as global competitions."
- "Some entertainment, such as public executions, is now illegal in most countries."
- "Activities such as fencing or archery, once used in hunting or war, have become spectator sports."
- "Festivals devoted to music, film, or dance allow audiences to be entertained over a number of consecutive days."
- "The familiar forms of entertainment have the capacity to cross over into different media."
- "This has ensured the continuity and longevity of many themes, images, and structures."
- "Although people's attention is held by different things because individuals have different preferences..."
- "Entertainment evolves and can be adapted to suit any scale..."
- "...ranging from an individual who chooses private entertainment from a now enormous array of pre-recorded products, to a banquet adapted for two, to any size or type of party with appropriate music and dance, to performances intended for thousands, and even for a global audience."
- "The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products."
- "What is entertainment for one group or individual may be regarded as work or an act of cruelty by another."