Education and Outreach

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Learn about the development and implementation of educational programs and public engagement efforts that promote historical literacy and civic engagement.

History of education: :.
Methods of teaching and learning: :.
Educational psychology: :.
Curriculum design and assessment: :.
Teaching with technology: :.
Community and educational partnerships: :.
Museum education and interpretation: :.
Public speaking and communication: :.
Cultural competency and inclusion: :.
Developing educational materials: :.
Program evaluation: :.
Grant Writing: :.
Marketing and advertising: :.
Business management: :.
Ethical considerations in education: :.
Exhibits: Physical or digital displays of artifacts, photographs, and other materials that help tell a story or interpret a specific historical event or period.
Tours: Guided or self-guided visits to historical sites or monuments, including museums, historic houses, and landmarks.
Workshops: Hands-on educational experiences that teach skills or focus on specific themes or topics related to history.
Lectures: Presentations by experts or scholars on specific historical topics or events.
Public programs: Events or performances designed to engage the public with historical themes or stories, including film screenings, music performances, and living history demonstrations.
Online resources: Digital platforms that offer historical information, resources, and interactive experiences, such as virtual tours, multimedia exhibits, and online archives.
Educational resources: Materials designed for students and educators that focus on historical topics and events, including lesson plans, primary sources, and educational videos.
Community engagement: Programs and events that work with and involve local communities in the interpretation and preservation of their own history.
Oral history initiatives: Projects that collect and preserve the stories and experiences of individuals and groups, often through interviews and other forms of documentation.
Public art: Installations or performances that incorporate historical themes or stories into public spaces, including murals, sculptures, and other visual art forms.
- "Educational technology is the combined use of computer hardware, software, and educational theory and practice to facilitate learning."
- "When referred to with its abbreviation, 'EdTech,' it often refers to the industry of companies that create educational technology."
- "EdTech is defined as all the privately owned companies currently involved in the financing, production, and distribution of commercial hardware, software, cultural goods, services and platforms for the educational market with the goal of turning a profit."
- "Many of these companies are US-based and rapidly expanding into educational markets across North America, and increasingly growing all over the world."
- "Educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science."
- "It encompasses several domains including learning theory, computer-based training, online learning, and m-learning where mobile technologies are used."
- "Educational technology uses computer hardware, software, and educational theory and practice to facilitate learning."
- "The goal of the edtech industry is to turn a profit."
- "In EdTech Inc.: Selling, Automating, and Globalizing Higher Education in the Digital Age, Tanner Mirrlees and Shahid Alvi (2019) argue..."
- "EdTech is no exception to industry ownership and market rules."
- "Educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science."
- "Educational technology involves the combined use of computer hardware, software, and educational theory and practice."
- "Many of these companies are US-based and rapidly expanding into educational markets across North America, and increasingly growing all over the world."
- "EdTech industries produce and distribute commercial hardware, software, cultural goods, services, and platforms for the educational market."
- "Educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science."
- "M-learning is one of the domains covered by educational technology, where mobile technologies are used."
- "Educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science."
- "EdTech is defined as all the privately owned companies currently involved in the financing, production, and distribution of commercial hardware, software, cultural goods, services and platforms for the educational market with the goal of turning a profit."
- "Educational technology encompasses learning theory as one of its domains."
- "In EdTech Inc.: Selling, Automating, and Globalizing Higher Education in the Digital Age, Tanner Mirrlees and Shahid Alvi (2019) argue..."