- "Instructional design (ID), also known as instructional systems design (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of knowledge."
This topic covers how to design and develop instructional materials and methods to promote effective teaching and learning.
Learning theories: Understanding the principles of how people learn, such as behaviorism, constructivism, and cognitivism.
Needs assessment: Conducting a thorough analysis of the target audience, their learning needs, and available resources.
Objectives and outcomes: Defining clear, measurable learning objectives and outcomes that align with the needs assessment.
Instructional strategies: Selecting appropriate methods and technologies for delivering instruction, such as lecture, discussion, e-learning, and simulations.
Assessment and evaluation: Designing assessment tools and methods for measuring the learning outcomes and evaluating the success of the instructional design.
Multimedia design: Creating interactive and engaging multimedia materials to support the learning objectives and outcomes.
Project management: Managing the instructional design process, including timelines, teamwork, and resources.
Usability and accessibility: Designing instructional materials that are user-friendly and accessible to a diverse student population, including learners with disabilities.
Ethical considerations: Addressing ethical concerns related to instructional design and development, such as intellectual property and copyright issues.
Learning analytics: Analyzing data and feedback to improve the instructional design and optimize the learning outcomes.
ADDIE (Analysis, Design, Development, Implementation, Evaluation): A traditional instructional design process that involves analyzing the needs of learners, designing instruction, developing materials, implementing instruction, and evaluating its effectiveness.
Agile Design: A flexible and iterative approach to instructional design that involves frequent feedback and adaptation to changing needs.
Action Mapping: A visual design process that focuses on mapping out specific actions learners will take to meet their goals.
Merrill’s Principles of Instruction: A set of five principles that guide instructional design, aiming to make learning more effective by providing practical experiences to learners.
Gagne’s Nine Events of Instruction: A set of nine events that guide instructional design, establishing a clear goal, presenting content, preparing learners for the learning, eliciting performance, providing feedback, assessing performance, enhancing retention, and transferring training.
SAM (Successive Approximation Model): An Agile-based instructional design approach that involves iterative cycles of design, development, and testing.
The Dick & Carey Model: A step-by-step process for developing instruction, including identifying goals, identifying learners' needs, analyzing learning outcomes, generating objectives, producing instructional materials, and evaluating the process.
Human Performance Technology: A holistic approach to instructional design, focusing on performance enhancement by analyzing organizational structures, processes, and culture.
Rapid Prototyping: A low-cost and agile design model that involves producing a prototype of the instructional materials quickly and tweaking it based on feedback.
Constructivist Design: An approach to instructional design based on the notion that learning is an active process that requires learners to construct their knowledge actively.
- "Toward an efficient, effective, appealing, engaging and inspiring acquisition of knowledge."
- "Systematically designing, developing and delivering instructional materials and experiences."
- "Both digital and physical."
- "In a consistent and reliable fashion."
- "Determining the state and needs of the learner, defining the end goal of instruction, and creating some 'intervention' to assist in the transition."
- "The outcome of this instruction may be directly observable and scientifically measured or completely hidden and assumed."
- "There are many instructional design models but many are based on the ADDIE model with the five phases: analysis, design, development, implementation, and evaluation."
- "Robert M. Gagné."
- "The Conditions of Learning has had a great influence on the discipline."
- "Instructional systems design (ISD)."
- No specific quote provided.
- No specific quote provided.
- No specific quote provided.
- "Both digital and physical."
- "Efficient, effective, appealing, engaging and inspiring."
- "In a consistent and reliable fashion."
- "Analysis, design, development, implementation, and evaluation."
- No specific quote provided.
- "The outcome of this instruction may be directly observable and scientifically measured or completely hidden and assumed."