Animation

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Adding movement and motion to graphics to create realistic and fluid game play.

Animation principles: These are fundamental principles that govern how objects move and interact in animation, including timing, spacing, weight, squash and stretch, and overlapping action.
Keyframe animation: This is a technique that involves creating a series of keyframes that define specific poses or positions in an animation. The software then interpolates between these keyframes to create the illusion of motion.
Motion graphics: This is a type of animation that combines text, images, and graphic elements to create dynamic and engaging visuals.
3D modeling: This involves creating digital models of characters, objects, and environments in a 3D space. These models can be animated using various techniques.
Rigging: This involves creating a digital skeleton for a character or object, allowing it to be animated more realistically.
Character animation: This involves animating the movement and behavior of characters, including facial expressions, body language, and lip syncing.
Storyboarding: This is the process of creating a visual roadmap for an animation, including the composition, camera angles, and sequence of shots.
Timing and pacing: These are critical elements of animation that determine the speed, rhythm, and flow of movement within a scene.
Special effects: These are visual and audio elements that enhance the impact and realism of an animation, including lighting, sound effects, and post-production effects.
Rendering and compositing: These are the final steps in creating an animation, involving the rendering of individual frames, the compositing of different elements, and the final output in various formats.
2D Animation: This refers to the process of creating animation that takes place in a two-dimensional space. It involves creating graphics and characters that are usually flat or sometimes have limited depth.
3D Animation: Instead of flat graphics, 3D Animation takes place in a three-dimensional space. The characters are animated in such a way that they have depth, and move in a lifelike manner just like real human beings.
Stop Motion Animation: This technique involves the creation of animation by taking multiple still photographs and creating the illusion of movement when the photos are played in a sequence. It can be done with regular objects, clay models or puppets.
Cut-Out Animation: This form of animation involves creating characters and objects by cutting out pieces of paper or other materials, and moving them around frame by frame.
Motion Graphics Animation: This is a combination of visual effects, text and graphics, and usually involves the creation of animated logos, titles and other visual elements.
Whiteboard Animation: This involves using a whiteboard and marker pens to create animated diagrams, illustrations and text. This technique is often used for educational videos or explainer videos.
Anime: Anime is a style of animation that originated in Japan. It often involves exaggerated facial features and unique character designs.
Flash Animation: Flash is a software used to create vector graphics, animations and interactive content. The animation created with Flash can be 2D or 3D, and can be used in webpages, video games or mobile applications.
Digital Cut-out Animation: This form of animation involves creating characters and objects with a digital software and then animating them in a similar way to cut-out animation.
Hybrid Animation: This is a combination of multiple types of animation, and is often used to create unique and blended styles.
"Computer animation is the process used for digitally generating animations."
"The more general term computer-generated imagery (CGI) encompasses both static scenes (still images) and dynamic images (moving images)."
"Computer animation only refers to moving images."
"Modern computer animation usually uses 3D computer graphics to generate a three-dimensional picture."
"Computer-generated animations allow a single graphic artist to produce such content without using actors, expensive set pieces, or props."
"To create the illusion of movement, an image is displayed on the computer monitor and repeatedly replaced by a new similar image but advanced slightly in time."
"The differences in appearance between key frames are automatically calculated by the computer in a process known as tweening or morphing."
"For 3D animations, all frames must be rendered after the modeling is complete."
"For pre-recorded presentations, the rendered frames are transferred to a different format or medium, like digital video."
"Low bandwidth animations transmitted via the internet often use the software on the end user's computer to render in real-time as an alternative to streaming or pre-loaded high bandwidth animations."
"The more general term computer-generated imagery (CGI) encompasses both static scenes (still images) and dynamic images (moving images)."
"Computer animation is essentially a digital successor to stop motion techniques, but using 3D models and traditional animation techniques using frame-by-frame animation of 2D illustrations."
"Computer-generated animations allow a single graphic artist to produce such content without using actors, expensive set pieces, or props."
"This technique is identical to how the illusion of movement is achieved with television and motion pictures."
"The differences in appearance between key frames are automatically calculated by the computer in a process known as tweening or morphing."
"For 3D animations, all frames must be rendered after the modeling is complete."
"For pre-recorded presentations, the rendered frames are transferred to a different format or medium, like digital video."
"Low bandwidth animations transmitted via the internet often use the software on the end user's computer to render in real-time as an alternative to streaming or pre-loaded high bandwidth animations."
"Computer animation only refers to moving images."
"To create the illusion of movement, an image is displayed on the computer monitor and repeatedly replaced by a new similar image but advanced slightly in time."