Object-Oriented Programming (OOP)

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A programming paradigm based on objects and their interactions, allowing for encapsulation, inheritance, and polymorphism.

Class: A blueprint or template for creating objects that represents a set of attributes and behaviors that the objects should have.
Object: An instance of a class that combines state (attributes) and behavior (methods).
Encapsulation: The concept of combining data and behavior within a single unit (class) and hiding them from external access.
Inheritance: The ability of one class (subclass) to inherit properties and methods from another class (superclass) and add or modify them as necessary.
Polymorphism: The ability of objects of different classes to be treated as if they are the same type through the use of common interfaces.
Abstraction: The process of reducing complex details to simpler representations, allowing for easier understanding and management of the system.
Interface: A contract that specifies a set of methods and properties that a class must implement in order to be compatible with a particular programming language or system.
Method: A function defined within a class that can be called to perform a specific action or return a value.
Property: An attribute of an object that can be read or set by code outside of the object.
Constructor: A special method used to initialize the state of an object when it is first created.
Getter and Setter: Methods used to read and modify the state of an object's properties.
Overloading: The ability to define multiple methods with the same name but different parameters.
Overriding: The ability of a subclass to modify or replace a method inherited from its superclass.
Casting: The process of converting an object from one class to another class.
Composition: The concept of creating complex objects by combining smaller objects or components.
Class-based programming: In this type of OOP, objects are created based on defined classes. Each object has a set of attributes and methods that define its behavior.
Prototype-based programming: In this type of OOP, objects are created by cloning existing objects, which serve as prototypes. Each object can be modified independently of the others.
Multi-paradigm programming: This approach combines OOP with other programming paradigms such as functional programming, procedural programming, or logic programming.
Aspect-oriented programming: This type of OOP focuses on separating non-functional concerns (such as logging or caching) from the core business logic.
Dynamic programming: In this approach, objects can be created, modified, and used at runtime, allowing for flexible and dynamic behavior.
Message passing: In this type of OOP, objects communicate with each other by sending messages, rather than calling methods. This allows for more flexible and decentralized architecture.
Typeclass-based programming: This approach defines behavior based on a set of types, rather than by defined classes. It is often used in functional programming languages.
Role-oriented programming: This method defines behavior based on the roles that objects play in a system, rather than their inherent attributes. It is often used in systems with complex interactions and hierarchies.
Data-driven programming: In this approach, data is treated as the primary element, with behavior defined by manipulating and transforming data structures.
Service-oriented programming: This type of OOP focuses on creating modular, reusable services that can be composed into larger systems. It is often used in web services and APIs.
"Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, which can contain data and code."
"The data is in the form of fields (often known as attributes or properties), and the code is in the form of procedures (often known as methods)."
"The code is in the form of procedures (often known as methods)."
"Procedures (or methods) are attached to them and can access and modify the object's data fields."
"A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as 'this' or 'self' used to refer to the current object."
"In OOP, computer programs are designed by making them out of objects that interact with one another."
"Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming..."
"OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types."
"Many of the most widely used programming languages...support object-oriented programming to a greater or lesser degree, typically in combination with imperative, procedural programming."
"Significant object-oriented languages include: Ada, ActionScript, C++, Common Lisp, C#, Dart, Eiffel, Fortran 2003, Haxe, Java, JavaScript, Kotlin, logo, MATLAB, Objective-C, Object Pascal, Perl, PHP, Python, R, Raku, Ruby, Scala, SIMSCRIPT, Simula, Smalltalk, Swift, Vala, and Visual Basic.NET."
"Java"
"C++"
"Procedural programming"
"The data is in the form of fields (often known as attributes or properties)."
"MATLAB"
"Python"
"'this' or 'self'"
"Objective-C"
"Java"
"Python"