"Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, which can contain data and code."
Classes, objects, and inheritance.
Classes and Objects: A class is a template or blueprint for objects, while an object is an instance of a class.
Abstraction: Abstraction refers to the process of hiding the implementation details of a class.
Encapsulation: Encapsulation refers to the process of combining data and functions in a single unit, called a class.
Inheritance: Inheritance refers to the process of creating new classes by inheriting the properties of existing classes.
Polymorphism: Polymorphism refers to the ability to use a single interface to represent different forms of objects.
Interfaces: An interface is a collection of abstract methods that provide a blueprint for implementing classes.
Access Modifiers: Access modifiers are keywords that determine the accessibility of a class, method, or variable.
Constructors: Constructors are special methods that are used to initialize objects.
Destructors: Destructors are special methods that are used to release resources when an object is no longer needed.
Methods: Methods are functions that are defined within a class and are used to perform specific tasks.
Properties: Properties are special class members that are used to access and modify the state of an object.
Overloading: Overloading refers to the ability to define multiple methods with the same name but with different parameters.
Overriding: Overriding refers to the ability to redefine a method in a subclass that is already defined in the superclass.
Polymorphic Functions: Polymorphic functions are functions that can accept multiple types of objects.
Polymorphic Class: A polymorphic class is a class that can be used to create objects of different types.
Abstraction: A method of hiding complex implementation details while providing a simple interface for users to interact with the system.
Encapsulation: A way to group related data and methods together into a single unit, which is known as Class, to protect them from external access and ensure data privacy.
Inheritance: A mechanism by which one object acquires all the properties and behaviors of the parent object.
Polymorphism: A feature that allows objects to take on multiple forms based on their context or parameters passed to them.
Overloading: A way of defining multiple methods with the same name but different parameters, allowing for methods to be more easily referenced and differentiated by the developer.
Overriding: A method of redefining a method inherited from a parent class in a child class to change its behavior.
Association: A relationship between two objects where one object has a reference to another object and can access its methods and properties.
Aggregation: A type of association where one object is composed of multiple objects, but each object can exist independently.
Composition: A type of aggregation where each object is dependent on the other objects it is composed of and cannot exist independently.
Dependency: A relationship where an object is dependent on another object for its functioning.
Association class: A class that connects two or more classes to form a relationship.
Static binding: The process of binding a method to a class at compile-time, rather than at runtime.
Dynamic binding: The process of binding a method to a class at runtime, rather than at compile-time.
Virtual functions: A type of function that can be overridden by a child class to provide a different implementation.
"The data is in the form of fields (often known as attributes or properties), and the code is in the form of procedures (often known as methods)."
"The code is in the form of procedures (often known as methods)."
"Procedures (or methods) are attached to them and can access and modify the object's data fields."
"A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as 'this' or 'self' used to refer to the current object."
"In OOP, computer programs are designed by making them out of objects that interact with one another."
"Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming..."
"OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types."
"Many of the most widely used programming languages...support object-oriented programming to a greater or lesser degree, typically in combination with imperative, procedural programming."
"Significant object-oriented languages include: Ada, ActionScript, C++, Common Lisp, C#, Dart, Eiffel, Fortran 2003, Haxe, Java, JavaScript, Kotlin, logo, MATLAB, Objective-C, Object Pascal, Perl, PHP, Python, R, Raku, Ruby, Scala, SIMSCRIPT, Simula, Smalltalk, Swift, Vala, and Visual Basic.NET."
"Java"
"C++"
"Procedural programming"
"The data is in the form of fields (often known as attributes or properties)."
"MATLAB"
"Python"
"'this' or 'self'"
"Objective-C"
"Java"
"Python"