Prototyping & Testing

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: Building and testing physical or digital prototypes to validate design ideas.

Product development process: A structured approach to building and launching a product.
User needs and requirements: Understanding the needs, desires and wants of users and translating them into product features.
Ideation and brainstorming: Techniques for generating ideas and developing new concepts.
Design thinking: A human-centered methodology for problem-solving and innovation.
Sketching and wireframing: The process of drawing out a rough idea on paper, creating a quick and low-fidelity visual representation.
Digital prototyping: Using software to create high-fidelity prototypes that simulate the look and feel of a product.
Mockups and models: Three-dimensional representations of a product, created using physical materials.
User testing: A process of soliciting feedback from target user groups to identify usability issues and refine the product.
Usability testing: An evaluation of a product's ease-of-use, effectiveness and overall user experience.
A/B testing: A process of comparing different variations of a product to determine which works best.
Rapid prototyping: An iterative approach to prototyping, quickly building and testing new ideas to refine the final product.
Beta testing: Users are given access to an unfinished version of the product, allowing developers to collect feedback and issues.
Validation testing: The process of ensuring that a product meets established industry standards and regulations.
Quality assurance: A process of monitoring and evaluating the quality of the product throughout the product development process.
User interface and user experience design: Designing a product's user interface and user experience, ensuring they are intuitive and easy to use.
Lean product development: An approach to product development that involves building a minimum viable product (MVP) that can be iteratively improved over time.
Materials and production techniques: Understanding the materials and production techniques used to create a product and how they impact its design.
Product launch and go-to-market strategy: Developing a plan to launch a product, including marketing, distribution, and sales.
Paper prototyping: This involves creating rough sketches or mockups on paper to test the basic functionality and layout of a product.
Digital prototyping: This involves creating a digital model of the product using software like CAD (Computer-Aided Design) or 3D printing. The model can then be tested for various aspects like functionality, usability, and aesthetics.
Functional prototyping: This involves creating a working model or prototype of the product, which is used to test its functionality and performance.
Aesthetic prototyping: This involves creating a mockup or prototype of the product using materials like foam or wood, to test its visual and tactile qualities.
User testing: This involves testing the product with actual users to understand how they interact with it and identify areas for improvement.
Usability testing: This involves testing the product's ease of use and user-friendliness.
Alpha testing: This involves testing the product in the development stage before it is released to the market.
Beta testing: This involves testing the product with a group of users before it is officially launched to the market.
Acceptance testing: This involves testing the product to ensure that it meets the specified requirements and standards.
Regression testing: This involves testing the product after changes have been made to it to ensure that the changes did not break the existing functionality.
Load testing: This involves testing the product's performance under heavy usage or load.
Stress testing: This involves testing the product's ability to handle and recover from unexpected events or errors.
Security testing: This involves testing the product's security measures to ensure that it is protected from potential threats.
Performance testing: This involves testing the product's performance under normal conditions to ensure that it meets the requirements.
Compatibility testing: This involves testing the product's compatibility with different hardware, software, and platforms.
"A prototype is an early sample, model, or release of a product built to test a concept or process."
"It is a term used in a variety of contexts, including semantics, design, electronics, and software programming."
"A prototype is generally used to evaluate a new design to enhance precision by system analysts and users."
"Prototyping serves to provide specifications for a real, working system rather than a theoretical one."
"In some design workflow models, creating a prototype (a process sometimes called materialization) is the step between the formalization and the evaluation of an idea."
"A prototype can also mean a typical example of something such as in the use of the derivation 'prototypical'."
"The word prototype derives from the Greek πρωτότυπον prototypon, 'primitive form', neutral of πρωτότυπος prototypos."
""πρωτότυπον" means 'primitive form' in Greek.
""Protos" means 'first' in Greek.
"τύπος typos" has the original sense of a mark left by a blow or a stamp struck by a die.
"By analogy, a shape i.e. a statue, (figuratively) style, or resemblance; a model for imitation or illustrative example."
"This is a useful term in identifying objects, behaviors, and concepts which are considered the accepted norm and is analogous with terms such as stereotypes and archetypes."
"A prototype is generally used to evaluate a new design to enhance precision by system analysts and users."
"Prototyping serves to provide specifications for a real, working system rather than a theoretical one."
"In some design workflow models, creating a prototype (a process sometimes called materialization) is the step between the formalization and the evaluation of an idea."
"A prototype can also mean a typical example of something, such as in the use of the derivation 'prototypical'."
"A prototype is generally used to evaluate a new design to enhance precision by system analysts and users."
"The word prototype derives from the Greek πρωτότυπον prototypon, 'primitive form'."
""Prototypos" originates from the Greek words πρῶτος protos, 'first' and τύπος typos, 'impression'."
""Prototypos" is synonymous with 'original, primitive' in Greek.