"Human factors and ergonomics (commonly referred to as human factors engineering or HFE) is the application of psychological and physiological principles to the engineering and design of products, processes, and systems."
The study of how humans interact with products and environments.
Anthropometry: The study of human bodies and their measurements in order to design ergonomic products that fit comfortably and minimize strain on the body.
Human-computer interaction: The study of how humans interact with technology and how to design user-friendly interfaces that are easy to use and efficient.
Cognitive Psychology: The study of mental processes such as perception, memory, attention, problem-solving, and decision-making in order to design products that are easy to use and error-free.
Ergonomics: The science of designing products and environments that are safe, comfortable, and efficient for human use.
Usability Testing: The process of evaluating a product's usability through user testing and observation in order to identify areas for improvement.
Information Architecture: The design and organization of information, content, and data to improve user experience and help users find what they need easily.
User-Centered Design: The philosophy of designing products, services, and processes by focusing on the needs, goals, and behaviors of the end user.
Interface Design: The design of visual and interactive elements that facilitate communication between the user and technology.
Human error and reliability: The study of human behavior and how it affects system reliability, safety, and performance.
Task Analysis: The process of breaking down complex tasks into smaller, manageable components in order to design effective and efficient systems.
Visual perception: The study of how people interpret and process visual information and how to design visual cues that aid in navigation and understanding.
Attention and distraction: The study of how interruptions and distractions affect human performance and how to design systems that minimize distraction and maintain focus.
Environmental Design: The design of physical spaces and environments to promote safety, comfort, and productivity.
User Experience Design: The design of products and services that deliver a positive and meaningful experience to the user.
Anthropogenic Climate Change: The effect of climate change on human lives, and the impact human actions have on climate change. This is important to consider in industrial design because sustainable practices can support the longevity of human factors design.
Ergonomics: The study of designing products that fit the human body's needs and limitations.
Usability: Focuses on how easily a product or system can be used by a human.
Anthropometrics: The measure of physical human traits like height, weight, and body measurements to design products to fit human cognition.
Aesthetics: The study of good design and user experience of products to improve usability and appeal.
Accessibility: Considers designing products that can be used by people with disabilities or special needs.
Cognitive ergonomics: Refers to designing products that are easy to use without taxing the user's mental resources.
Human-computer interaction: A multidisciplinary field of study that focuses on how people interact with computer systems and devices.
User interface design: Designing interfaces that facilitate user interactions and navigation.
Environmental design: Designing products that addressed environmental factors and sustainability concerns.
Safety and security: Designing products that ensure users' security and safety during usage.
"The primary goals of human factors engineering are to reduce human error, increase productivity and system availability, and enhance safety, health and comfort with a specific focus on the interaction between the human and equipment."
"The field is a combination of numerous disciplines, such as psychology, sociology, engineering, biomechanics, industrial design, physiology, anthropometry, interaction design, visual design, user experience, and user interface design."
"Ergonomics (or human factors) is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data and methods to design to optimize human well-being and overall system performance."
"Human factors engineering is relevant in the design of such things as safe furniture and easy-to-use interfaces to machines and equipment."
"Proper ergonomic design is necessary to prevent repetitive strain injuries and other musculoskeletal disorders, which can develop over time and can lead to long-term disability."
"Human factors and ergonomics are concerned with the 'fit' between the user, equipment, and environment or 'fitting a job to a person' or 'fitting the task to the man'."
"To assess the fit between a person and the used technology, human factors specialists or ergonomists consider the job (activity) being done and the demands on the user; the equipment used (its size, shape, and how appropriate it is for the task), and the information used (how it is presented, accessed, and changed)."
"Ergonomics draws on many disciplines in its study of humans and their environments, including anthropometry, biomechanics, mechanical engineering, industrial engineering, industrial design, information design, kinesiology, physiology, cognitive psychology, industrial and organizational psychology, and space psychology."
"Human factors research employs methods and approaches from these and other knowledge disciplines to study human behavior and generate data relevant to previously stated goals."