Game Design

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The process of creating games, including design, programming, and testing. Game Design principles play a significant role in developing complex virtual environments.

Game design basics: This topic covers the fundamentals of game design, including game mechanics, game loops, player motivation, level design, and player feedback.
Game narrative and storytelling: This topic focuses on creating engaging and immersive game narratives, character development, dialogue, world-building, and creating player choices.
Game art and visual design: This topic covers the principles of visual design, character design, environment design, and user interface design.
Game programming and coding: This topic covers programming languages, game engines, game scripting, and basic coding concepts.
Game sound design: This topic covers sound creation, music composition, sound effects, and audio programming.
Game user experience and playtesting: This topic covers user experience design, surveying, and playtesting methods to improve the game's overall quality.
Game marketing and distribution: This topic covers market research, advertising, marketing strategies, and monetization methods.
Game project management: This topic covers agile development methodologies, project planning, task tracking, and team collaboration.
Game industry history and trends: This topic covers the history of the gaming industry, game trends, and emerging technologies.
Game psychology and player behavior: This topic covers player psychology, player behavior theories, and ways to design games to engage players.
Narrative Game Design: A type of game design that emphasizes storytelling with compelling characters, settings, and plots.
Puzzle Game Design: A type of game design that requires problem-solving skills to progress through the game.
Simulation Game Design: A type of game design that allows players to take on different roles and simulate real-world experiences.
Serious Game Design: A type of game design that combines fun with education, training, or therapeutic objectives.
Casual Game Design: A type of game design that is easy to play and accessible to a broad audience.
Platformer Game Design: A type of game design that typically involves jumping across platforms while avoiding obstacles and enemies.
Action Game Design: A type of game design that involves intense and fast-paced gameplay, often featuring combat and explosions.
Adventure Game Design: A type of game design that involves exploration and puzzle-solving while risking danger or harm.
Role-Playing Game Design: A type of game design that allows players to assume the role of a character and make decisions that affect their storyline.
Strategy Game Design: A type of game design that requires players to allocate resources, manage economies, and control armies to win battles or domination.
Sports Game Design: A type of game design that simulates various sports, including football, basketball, soccer, and tennis.
Open-World Game Design: A type of game design that offers a vast and interactive world for players to explore freely.
Educational Game Design: A type of game design that aims to teach players educational skills or concepts while involving fun and entertainment.
Multiplayer Game Design: A type of game design that allows players to compete or cooperate with each other online.
Augmented Reality Game Design: A type of game design that blends real-world environments with virtual elements using mobile devices.
Virtual Reality Game Design: A type of game design that immerses players in a 3D virtual world using a VR headset.
- "Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage."
- "Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design."
- "The video game designer is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision."
- "With very complex games, such as MMORPGs or a big budget action or sports title, designers may number in the dozens."
- "As the industry has aged and embraced alternative production methodologies such as agile, the role of a principal game designer has begun to separate - some studios emphasizing the auteur model while others emphasizing a more team-oriented model."
- "In larger companies like Electronic Arts, each aspect of the game (control, level design) may have a separate producer, lead designer, and several general designers."
- "Video game design requires artistic and technical competence as well as sometimes including writing skills."
- "Historically, video game programmers have sometimes comprised the entire design team. This is the case of such noted designers as Sid Meier, John Romero, Chris Sawyer, and Will Wright."
- "A notable exception to this policy was Coleco, which from its very start separated the function of design and programming."
- "As video games became more complex, computers and consoles became more powerful, the job of the game designer became separate from the lead programmer."
- "Many early veterans chose the game design path eschewing programming and delegating those tasks to others."