Augmented Reality

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A technology that enhances real-world images by overlaying them with computer-generated content. Augmented Reality is another important element of Virtual Anthropology.

Augmented Reality Technology: The technology behind augmented reality (AR) is essential to understand the different types of AR, their features, and limitations.
3D Modeling: The creation of 3D models is an essential part of virtual anthropology as it forms the basis of the virtual environment on which AR overlays.
User Interface Design: A UI design focus on creating a user-friendly interface that is intuitive and easily navigable in the virtual world.
Computer Vision: It is a process of interpreting the world from digital images or video sources.
Mobile Device Development: Since AR applications are primarily designed for mobile devices, it is essential to understand the development process of mobile applications.
Programming Languages: You should get the knowledge of the necessary programming languages used to develop AR applications.
Storytelling: Since AR works by overlaying virtual content on real-world objects or environments, storytelling is necessary to make the AR experience engaging and immersive.
Ethics and Privacy: The use of AR technology raises concerns regarding privacy and ethical considerations that must be addressed when designing AR applications.
Gaming and Entertainment: Gaming and entertainment are significant applications of AR, and their understanding aids in creating exciting, engaging AR experiences.
Marketing and Advertising: AR is also used as a marketing tool, understanding the principles of digital marketing and advertising can be helpful.
Education and Training: AR has vast potential for education and training, and its understanding can help in developing interactive and engaging educational content.
Healthcare: AR is increasingly finding its way into healthcare applications. Understanding AR's crucial role in healthcare delivery can help design innovative healthcare solutions.
Art and Design: Augmented reality is also an art form, understanding how it can be used to enhance creativity and artistic expression is also of importance.
Marker-Based AR: This is the most common type of AR, it uses a specific visual marker, such as a QR code, to trigger a digital overlay on top of the real-world object.
Markerless AR: This type of AR does not require a specific visual marker. Instead, it uses computer vision to detect and track objects in the real world. This type of AR relies on recognizing shapes, patterns, and edges in the environment.
Projection-Based AR: This type of AR uses projectors to display digital imagery directly onto real-world objects, creating an immersive and interactive experience.
Superimposition-Based AR: This type uses object recognition and tracking to superimpose a virtual object onto the real-world object.
Outlining-Based AR: This type of AR involves drawing an outline around a real-world object, using a smartphone or tablet app, which creates a digital overlay that follows the outline.
Location-Based AR: This type of AR, also known as geo AR, uses the GPS location of a user's device to trigger a digital overlay, such as information or directions, to appear on the screen.
Face Recognition AR: This type of AR uses face recognition technology to map a user's face and add digital elements, such as filters or masks, on top of it.
Object recognition AR: This is similar to superimposition-based AR but instead of replacing the real-world object with a virtual one, it recognizes the real-world object and displays information or additional content related to it.
Holographic AR: This type of AR uses holographic technology to project a 3D virtual object into the real world, creating an immersive and realistic experience.
Browser-based AR: As the name suggests, this type of AR is accessed through a web browser rather than a dedicated app. It allows users to interact with augmented content directly through their browser, without the need for a separate app.
- "Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content."
- "The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory."
- "AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects."
- "The overlaid sensory information can be constructive (i.e., additive to the natural environment) or destructive (i.e., masking of the natural environment)."
- "Augmented reality alters one's ongoing perception of a real-world environment."
- "In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one."
- "The earliest functional AR systems that provided immersive mixed reality experiences for users were invented in the early 1990s, starting with the Virtual Fixtures system developed at the U.S. Air Force's Armstrong Laboratory in 1992."
- "Commercial augmented reality experiences were first introduced in entertainment and gaming businesses."
- "Subsequently, augmented reality applications have spanned commercial industries such as education, communications, medicine, and entertainment."
- "In education, content may be accessed by scanning or viewing an image with a mobile device or by using markerless AR techniques."
- "Augmented reality is used to enhance natural environments or situations and offers perceptually enriched experiences."
- "With the help of advanced AR technologies (e.g., adding computer vision, incorporating AR cameras into smartphone applications, and object recognition), the information about the surrounding real world of the user becomes interactive and digitally manipulated."
- "This information can be virtual or real, e.g., seeing other real sensed or measured information such as electromagnetic radio waves overlaid in exact alignment with where they actually are in space."
- "Augmented reality also has a lot of potential in the gathering and sharing of tacit knowledge."
- "Augmentation techniques are typically performed in real-time and in semantic contexts with environmental elements."
- "Immersive perceptual information is sometimes combined with supplemental information like scores over a live video feed of a sporting event."
- "This combines the benefits of both augmented reality technology and heads-up display technology (HUD)."
- "The primary value of augmented reality is the manner in which components of the digital world blend into a person's perception of the real world."
- "The primary value of augmented reality is the manner in which components of the digital world blend into a person's perception of the real world, not as a simple display of data, but through the integration of immersive sensations."
- "Augmented reality is largely synonymous with mixed reality."